Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>

This commit is contained in:
Matt Bruce 2025-12-28 16:54:32 -06:00
parent 62c1cf4daf
commit 8082556d7e
15 changed files with 764 additions and 51 deletions

View File

@ -114,6 +114,206 @@ final class GameState {
Array(roundHistory.suffix(20))
}
// MARK: - Hint System
/// The current streak type (player wins, banker wins, or alternating/none).
var currentStreakInfo: (type: GameResult?, count: Int) {
guard !roundHistory.isEmpty else { return (nil, 0) }
var streakType: GameResult?
var count = 0
// Count backwards from most recent, ignoring ties for streak purposes
for result in roundHistory.reversed() {
// Skip ties when counting streaks
if result.result == .tie {
continue
}
if streakType == nil {
streakType = result.result
count = 1
} else if result.result == streakType {
count += 1
} else {
break
}
}
return (streakType, count)
}
/// Distribution of results in the current session.
var resultDistribution: (player: Int, banker: Int, tie: Int) {
let player = roundHistory.filter { $0.result == .playerWins }.count
let banker = roundHistory.filter { $0.result == .bankerWins }.count
let tie = roundHistory.filter { $0.result == .tie }.count
return (player, banker, tie)
}
/// Whether the game is "choppy" (alternating frequently between Player and Banker).
var isChoppy: Bool {
guard roundHistory.count >= 6 else { return false }
// Check last 6 non-tie results for alternating pattern
let recentNonTie = roundHistory.suffix(10).filter { $0.result != .tie }.suffix(6)
guard recentNonTie.count >= 6 else { return false }
var alternations = 0
var previous: GameResult?
for result in recentNonTie {
if let prev = previous, prev != result.result {
alternations += 1
}
previous = result.result
}
// If 4+ alternations in 6 hands, it's choppy
return alternations >= 4
}
/// Hint information including text and style for the shared BettingHintView.
struct HintInfo {
let text: String
let secondaryText: String?
let isStreak: Bool
let isChoppy: Bool
let isBankerHot: Bool
let isPlayerHot: Bool
/// Determines the style for CasinoKit.BettingHintView.
var style: BettingHintStyle {
if isStreak { return .streak }
if isChoppy { return .pattern }
if isBankerHot { return .custom(.red, "chart.line.uptrend.xyaxis") }
if isPlayerHot { return .custom(.blue, "chart.line.uptrend.xyaxis") }
return .neutral
}
}
/// Current betting hint for beginners.
/// Returns nil if hints are disabled or no actionable hint is available.
var currentHint: String? {
currentHintInfo?.text
}
/// Full hint information including style.
var currentHintInfo: HintInfo? {
guard settings.showHints else { return nil }
guard currentPhase == .betting else { return nil }
// If no history, give the fundamental advice
if roundHistory.isEmpty {
return HintInfo(
text: String(localized: "Banker has the lowest house edge (1.06%)"),
secondaryText: nil,
isStreak: false,
isChoppy: false,
isBankerHot: false,
isPlayerHot: false
)
}
let streak = currentStreakInfo
let dist = resultDistribution
let total = dist.player + dist.banker + dist.tie
// Calculate percentages if we have enough data
if total >= 5 {
let bankerPct = Double(dist.banker) / Double(total) * 100
let playerPct = Double(dist.player) / Double(total) * 100
let trendText = "P: \(Int(playerPct))% | B: \(Int(bankerPct))%"
// Strong streak (4+): suggest following or note it
if let streakType = streak.type, streak.count >= 4 {
let streakName = streakType == .bankerWins ?
String(localized: "Banker") : String(localized: "Player")
return HintInfo(
text: String(localized: "\(streakName) streak: \(streak.count) in a row"),
secondaryText: trendText,
isStreak: true,
isChoppy: false,
isBankerHot: false,
isPlayerHot: false
)
}
// Choppy game: note the pattern
if isChoppy {
return HintInfo(
text: String(localized: "Choppy shoe - results alternating"),
secondaryText: trendText,
isStreak: false,
isChoppy: true,
isBankerHot: false,
isPlayerHot: false
)
}
// Significant imbalance (15%+ difference)
if bankerPct > playerPct + 15 {
return HintInfo(
text: String(localized: "Banker running hot (\(Int(bankerPct))%)"),
secondaryText: nil,
isStreak: false,
isChoppy: false,
isBankerHot: true,
isPlayerHot: false
)
} else if playerPct > bankerPct + 15 {
return HintInfo(
text: String(localized: "Player running hot (\(Int(playerPct))%)"),
secondaryText: nil,
isStreak: false,
isChoppy: false,
isBankerHot: false,
isPlayerHot: true
)
}
}
// Default hint: remind about odds
return HintInfo(
text: String(localized: "Banker bet has lowest house edge"),
secondaryText: nil,
isStreak: false,
isChoppy: false,
isBankerHot: false,
isPlayerHot: false
)
}
/// Short trend summary for the top bar or compact display.
var trendSummary: String? {
guard settings.showHints else { return nil }
guard !roundHistory.isEmpty else { return nil }
let streak = currentStreakInfo
if let streakType = streak.type, streak.count >= 2 {
let letter = streakType == .bankerWins ? "B" : "P"
return "\(letter)×\(streak.count)"
}
return nil
}
/// Warning message for high house edge bets.
func warningForBet(_ type: BetType) -> String? {
guard settings.showHints else { return nil }
switch type {
case .tie:
return String(localized: "Tie has 14% house edge")
case .playerPair, .bankerPair:
return String(localized: "Pair bets have ~10% house edge")
case .dragonBonusPlayer, .dragonBonusBanker:
return String(localized: "Dragon Bonus: high risk, high reward")
default:
return nil
}
}
// MARK: - Animation Timing (based on settings)
private var dealDelay: Duration {

View File

@ -133,6 +133,9 @@ final class GameSettings {
/// Whether to show the history road map.
var showHistory: Bool = true
/// Whether to show betting hints and recommendations.
var showHints: Bool = true
// MARK: - Sound Settings
/// Whether sound effects are enabled.
@ -154,6 +157,7 @@ final class GameSettings {
static let dealingSpeed = "settings.dealingSpeed"
static let showCardsRemaining = "settings.showCardsRemaining"
static let showHistory = "settings.showHistory"
static let showHints = "settings.showHints"
static let soundEnabled = "settings.soundEnabled"
static let hapticsEnabled = "settings.hapticsEnabled"
static let soundVolume = "settings.soundVolume"
@ -237,6 +241,10 @@ final class GameSettings {
self.showHistory = defaults.bool(forKey: Keys.showHistory)
}
if defaults.object(forKey: Keys.showHints) != nil {
self.showHints = defaults.bool(forKey: Keys.showHints)
}
if defaults.object(forKey: Keys.soundEnabled) != nil {
self.soundEnabled = defaults.bool(forKey: Keys.soundEnabled)
}
@ -284,6 +292,10 @@ final class GameSettings {
self.showHistory = iCloudStore.bool(forKey: Keys.showHistory)
}
if iCloudStore.object(forKey: Keys.showHints) != nil {
self.showHints = iCloudStore.bool(forKey: Keys.showHints)
}
if iCloudStore.object(forKey: Keys.soundEnabled) != nil {
self.soundEnabled = iCloudStore.bool(forKey: Keys.soundEnabled)
}
@ -308,6 +320,7 @@ final class GameSettings {
defaults.set(dealingSpeed, forKey: Keys.dealingSpeed)
defaults.set(showCardsRemaining, forKey: Keys.showCardsRemaining)
defaults.set(showHistory, forKey: Keys.showHistory)
defaults.set(showHints, forKey: Keys.showHints)
defaults.set(soundEnabled, forKey: Keys.soundEnabled)
defaults.set(hapticsEnabled, forKey: Keys.hapticsEnabled)
defaults.set(soundVolume, forKey: Keys.soundVolume)
@ -321,6 +334,7 @@ final class GameSettings {
iCloudStore.set(dealingSpeed, forKey: Keys.dealingSpeed)
iCloudStore.set(showCardsRemaining, forKey: Keys.showCardsRemaining)
iCloudStore.set(showHistory, forKey: Keys.showHistory)
iCloudStore.set(showHints, forKey: Keys.showHints)
iCloudStore.set(soundEnabled, forKey: Keys.soundEnabled)
iCloudStore.set(hapticsEnabled, forKey: Keys.hapticsEnabled)
iCloudStore.set(Double(soundVolume), forKey: Keys.soundVolume)
@ -337,6 +351,7 @@ final class GameSettings {
dealingSpeed = 1.0
showCardsRemaining = true
showHistory = true
showHints = true
soundEnabled = true
hapticsEnabled = true
soundVolume = 1.0

View File

@ -23,6 +23,42 @@
}
}
},
"%@ streak of %lld" : {
"comment" : "A label describing the type of streak and its count. The first argument is the type of streak (\"Banker\" or \"Player\"). The second argument is the count of the streak.",
"isCommentAutoGenerated" : true,
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "new",
"value" : "%1$@ streak of %2$lld"
}
}
}
},
"%@ streak: %lld in a row" : {
"comment" : "Text displayed as a hint in the game UI, providing information about a streak of wins for either the Player or Banker. The argument is the name of the player/banker involved in the streak, and the second argument is the count of consecutive wins.",
"isCommentAutoGenerated" : true,
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "new",
"value" : "%1$@ streak: %2$lld in a row"
}
}
}
},
"%@×%lld" : {
"comment" : "A text view displaying the streak count and type (e.g., \"3×Banker\"). The first argument is the streak count. The second argument is the type of streak (\"Banker\" or \"Player\").",
"isCommentAutoGenerated" : true,
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "new",
"value" : "%1$@×%2$lld"
}
}
}
},
"%lld" : {
"comment" : "The number of rounds a player has played in the game.",
"localizations" : {
@ -685,6 +721,9 @@
}
}
}
},
"B: %lld%%" : {
},
"Baccarat has one of the lowest house edges in the casino." : {
"comment" : "Description of the house edge of baccarat.",
@ -892,6 +931,10 @@
}
}
},
"Banker bet has lowest house edge" : {
"comment" : "Default hint in the game, reminding players about the house edge of the banker bet.",
"isCommentAutoGenerated" : true
},
"Banker bet has the lowest house edge (1.06%)." : {
"comment" : "Description of the house edge for the Banker bet in the Rules Help view.",
"localizations" : {
@ -961,6 +1004,14 @@
}
}
},
"Banker has the lowest house edge (1.06%)" : {
"comment" : "Hint text for beginners about the house edge of the banker bet in a baccarat round.",
"isCommentAutoGenerated" : true
},
"Banker running hot (%lld%%)" : {
"comment" : "A hint to place a bet on the Banker based on the calculated house edge. The argument is the percentage of the house edge.",
"isCommentAutoGenerated" : true
},
"Bet on which hand will win: Player, Banker, or Tie." : {
"comment" : "Text describing the objective of the baccarat game.",
"localizations" : {
@ -983,6 +1034,9 @@
}
}
}
},
"Betting tips and trend analysis" : {
},
"Blackjack" : {
"comment" : "The name of a blackjack game.",
@ -1168,6 +1222,10 @@
}
}
},
"Choppy shoe - results alternating" : {
"comment" : "Hint text indicating that the current shoe is \"choppy\", with results alternating between Player and Banker.",
"isCommentAutoGenerated" : true
},
"Clear" : {
"comment" : "The label of a button that clears all current bets in the game.",
"localizations" : {
@ -1305,6 +1363,7 @@
},
"Dealing..." : {
"comment" : "A placeholder text shown while a game is being dealt.",
"extractionState" : "stale",
"localizations" : {
"en" : {
"stringUnit" : {
@ -1486,6 +1545,10 @@
}
}
},
"Dragon Bonus: high risk, high reward" : {
"comment" : "Warning text for dragon bonus bets, advising players to be cautious.",
"isCommentAutoGenerated" : true
},
"Example: 5♥ + 5♣ = Pair (wins!)" : {
"comment" : "Example of a pair bet winning.",
"localizations" : {
@ -2514,6 +2577,14 @@
}
}
},
"P: %lld%%" : {
"comment" : "Labels indicating the percentage of Player, Banker, and Tie outcomes in a game's result distribution.",
"isCommentAutoGenerated" : true
},
"Pair bets have ~10% house edge" : {
"comment" : "Warning message for high house edge pair bets.",
"isCommentAutoGenerated" : true
},
"Pair bets have ~10% house edge." : {
"comment" : "Description of the house edge of a pair bet in the Rules Help view.",
"localizations" : {
@ -2675,6 +2746,18 @@
}
}
},
"Player %lld%%, Banker %lld%%, Tie %lld%%" : {
"comment" : "A label describing the percentage of times the player, banker, or tie result occurred in the last spin of the game.",
"isCommentAutoGenerated" : true,
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "new",
"value" : "Player %1$lld%%, Banker %2$lld%%, Tie %3$lld%%"
}
}
}
},
"Player Bet: Pays 1:1 (even money)" : {
"comment" : "Description of the payout for a Player Bet in the Rules Help view.",
"localizations" : {
@ -2721,6 +2804,10 @@
}
}
},
"Player running hot (%lld%%)" : {
"comment" : "A hint to place a bet on the Player, given a significant house edge in favor of the Player. The percentage is included as a context hint.",
"isCommentAutoGenerated" : true
},
"Player with 0-5: Draws a third card" : {
"comment" : "Description of the action for the Player when their third card is 0-5.",
"localizations" : {
@ -2904,6 +2991,10 @@
}
}
},
"Result distribution" : {
"comment" : "A label describing the view that shows the distribution of betting results.",
"isCommentAutoGenerated" : true
},
"Roulette" : {
"comment" : "The name of a roulette game.",
"localizations" : {
@ -3041,6 +3132,9 @@
}
}
}
},
"Show Hints" : {
},
"Show History" : {
"comment" : "Toggle label for showing game history.",
@ -3247,6 +3341,10 @@
}
}
},
"Streak" : {
"comment" : "An accessibility label for the streak badge.",
"isCommentAutoGenerated" : true
},
"Sync Now" : {
"localizations" : {
"en" : {
@ -3291,6 +3389,10 @@
}
}
},
"T: %lld%%" : {
"comment" : "A label indicating that there are ties in the distribution.",
"isCommentAutoGenerated" : true
},
"TABLE LIMITS" : {
"comment" : "Section header for table limits settings.",
"localizations" : {
@ -3543,6 +3645,10 @@
}
}
},
"Tie has 14% house edge" : {
"comment" : "Warning message for a tie bet, explaining the high house edge.",
"isCommentAutoGenerated" : true
},
"TOTAL" : {
"comment" : "A label displayed next to the total winnings in the result banner.",
"extractionState" : "stale",

View File

@ -14,7 +14,7 @@ import CasinoKit
enum Design {
/// Set to true to show layout debug borders on views
static let showDebugBorders = false
static let showDebugBorders = true
// MARK: - Shared Constants (from CasinoKit)
@ -28,6 +28,8 @@ enum Design {
typealias MinScaleFactor = CasinoDesign.MinScaleFactor
typealias BaseFontSize = CasinoDesign.BaseFontSize
typealias IconSize = CasinoDesign.IconSize
typealias Toast = CasinoDesign.Toast
typealias HintSize = CasinoDesign.HintSize
// MARK: - Baccarat-Specific Sizes (use CasinoDesign.Size for shared values)

View File

@ -212,6 +212,18 @@ struct GameTableView: View {
.padding(.horizontal, Design.Spacing.medium)
.debugBorder(showDebugBorders, color: .blue, label: "BetTable")
// Betting hint (static, below table, above chips)
if let hintInfo = state.currentHintInfo {
BettingHintView(
hint: hintInfo.text,
secondaryInfo: hintInfo.secondaryText,
style: hintInfo.style
)
.transition(.opacity)
.padding(.vertical, Design.Spacing.small)
.debugBorder(showDebugBorders, color: .purple, label: "Hint")
}
Spacer(minLength: Design.Spacing.xSmall)
// Chip selector - full width so all chips are tappable
@ -306,6 +318,18 @@ struct GameTableView: View {
.padding(.horizontal, Design.Spacing.medium)
.debugBorder(showDebugBorders, color: .blue, label: "BetTable")
// Betting hint (static, below table, above chips)
if let hintInfo = state.currentHintInfo {
BettingHintView(
hint: hintInfo.text,
secondaryInfo: hintInfo.secondaryText,
style: hintInfo.style
)
.transition(.opacity)
.padding(.vertical, Design.Spacing.small)
.debugBorder(showDebugBorders, color: .purple, label: "Hint")
}
Spacer(minLength: mediumSpacerHeight)
.debugBorder(showDebugBorders, color: .yellow, label: "Spacer4")

View File

@ -92,6 +92,16 @@ struct SettingsView: View {
isOn: $settings.showHistory,
accentColor: accent
)
Divider()
.background(Color.white.opacity(Design.Opacity.subtle))
SettingsToggle(
title: String(localized: "Show Hints"),
subtitle: String(localized: "Betting tips and trend analysis"),
isOn: $settings.showHints,
accentColor: accent
)
}
// 5. Sound & Haptics

View File

@ -0,0 +1,195 @@
//
// HintViews.swift
// Baccarat
//
// Baccarat-specific hint views and supplementary components.
// The main BettingHintView is provided by CasinoKit.
//
import SwiftUI
import CasinoKit
// MARK: - Odds Info View
/// Shows the house edge information for educational purposes.
struct OddsInfoView: View {
@ScaledMetric(relativeTo: .caption) private var fontSize: CGFloat = Design.BaseFontSize.xSmall
var body: some View {
HStack(spacing: Design.Spacing.medium) {
oddsItem(label: "Banker", edge: "1.06%", color: .red)
oddsItem(label: "Player", edge: "1.24%", color: .blue)
oddsItem(label: "Tie", edge: "14.4%", color: .green)
}
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.xSmall)
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.small)
.fill(Color.black.opacity(Design.Opacity.light))
)
}
private func oddsItem(label: String, edge: String, color: Color) -> some View {
VStack(spacing: Design.Spacing.xxSmall) {
Text(label)
.font(.system(size: fontSize, weight: .bold))
.foregroundStyle(color)
Text(edge)
.font(.system(size: fontSize, weight: .medium, design: .monospaced))
.foregroundStyle(.white.opacity(Design.Opacity.strong))
}
}
}
// MARK: - Distribution Bar
/// A visual bar showing the distribution of Player/Banker/Tie results.
struct DistributionBarView: View {
let player: Int
let banker: Int
let tie: Int
@ScaledMetric(relativeTo: .caption) private var fontSize: CGFloat = Design.BaseFontSize.xSmall
private var total: Int { player + banker + tie }
private var playerPct: Double {
total > 0 ? Double(player) / Double(total) : 0.33
}
private var bankerPct: Double {
total > 0 ? Double(banker) / Double(total) : 0.33
}
private var tiePct: Double {
total > 0 ? Double(tie) / Double(total) : 0.34
}
var body: some View {
VStack(spacing: Design.Spacing.xSmall) {
// Bar
GeometryReader { geo in
HStack(spacing: 0) {
Rectangle()
.fill(Color.blue)
.frame(width: geo.size.width * playerPct)
Rectangle()
.fill(Color.green)
.frame(width: geo.size.width * tiePct)
Rectangle()
.fill(Color.red)
.frame(width: geo.size.width * bankerPct)
}
.clipShape(Capsule())
}
.frame(height: Design.Spacing.small)
// Labels
HStack {
Text("P: \(Int(playerPct * 100))%")
.foregroundStyle(.blue)
Spacer()
if tie > 0 {
Text("T: \(Int(tiePct * 100))%")
.foregroundStyle(.green)
Spacer()
}
Text("B: \(Int(bankerPct * 100))%")
.foregroundStyle(.red)
}
.font(.system(size: fontSize, weight: .medium, design: .rounded))
}
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.small)
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.small)
.fill(Color.black.opacity(Design.Opacity.light))
)
.accessibilityElement(children: .ignore)
.accessibilityLabel(String(localized: "Result distribution"))
.accessibilityValue("Player \(Int(playerPct * 100))%, Banker \(Int(bankerPct * 100))%, Tie \(Int(tiePct * 100))%")
}
}
// MARK: - Streak Badge
/// A badge showing the current streak.
struct StreakBadgeView: View {
let type: GameResult
let count: Int
@ScaledMetric(relativeTo: .caption) private var fontSize: CGFloat = Design.BaseFontSize.body
private var color: Color {
switch type {
case .bankerWins: return .red
case .playerWins: return .blue
case .tie: return .green
}
}
private var letter: String {
switch type {
case .bankerWins: return "B"
case .playerWins: return "P"
case .tie: return "T"
}
}
var body: some View {
HStack(spacing: Design.Spacing.xxSmall) {
Image(systemName: "flame.fill")
.font(.system(size: fontSize))
.foregroundStyle(.orange)
Text("\(letter)×\(count)")
.font(.system(size: fontSize, weight: .bold, design: .rounded))
.foregroundStyle(color)
}
.padding(.horizontal, Design.Spacing.small)
.padding(.vertical, Design.Spacing.xxSmall)
.background(
Capsule()
.fill(Color.black.opacity(Design.Opacity.heavy))
.overlay(
Capsule()
.strokeBorder(color.opacity(Design.Opacity.medium), lineWidth: Design.LineWidth.thin)
)
)
.accessibilityLabel(String(localized: "Streak"))
.accessibilityValue("\(type == .bankerWins ? "Banker" : "Player") streak of \(count)")
}
}
// MARK: - Previews
#Preview("Distribution Bar") {
ZStack {
Color.Table.felt.ignoresSafeArea()
DistributionBarView(player: 12, banker: 15, tie: 3)
.frame(maxWidth: 300)
}
}
#Preview("Streak Badge") {
ZStack {
Color.Table.felt.ignoresSafeArea()
HStack(spacing: Design.Spacing.medium) {
StreakBadgeView(type: .bankerWins, count: 4)
StreakBadgeView(type: .playerWins, count: 3)
}
}
}
#Preview("Odds Info") {
ZStack {
Color.Table.felt.ignoresSafeArea()
OddsInfoView()
}
}

View File

@ -1456,6 +1456,7 @@
},
"Betting Hint" : {
"comment" : "A label describing the view that shows betting recommendations.",
"extractionState" : "stale",
"isCommentAutoGenerated" : true,
"localizations" : {
"en" : {

View File

@ -17,7 +17,7 @@ enum Design {
// MARK: - Debug
/// Set to true to show layout debug borders on views
static let showDebugBorders = false
static let showDebugBorders = true
/// Set to true to show debug log statements
static let showDebugLogs = false

View File

@ -215,7 +215,7 @@ struct BlackjackTableView: View {
// Betting hint based on count (only when card counting enabled)
if let hint = state.bettingHint {
BettingHintView(hint: hint, trueCount: state.engine.trueCount)
BlackjackBettingHintView(hint: hint, trueCount: state.engine.trueCount)
.transition(.opacity)
.padding(.vertical, 10)
.debugBorder(showDebugBorders, color: .purple, label: "BetHint")

View File

@ -48,64 +48,28 @@ struct HintView: View {
}
}
// MARK: - Betting Hint View
// MARK: - Blackjack Betting Hint View
/// Shows betting recommendations based on the current card count.
struct BettingHintView: View {
/// Maps true count to hint style and uses CasinoKit's shared BettingHintView.
struct BlackjackBettingHintView: View {
let hint: String
let trueCount: Double
@ScaledMetric(relativeTo: .body) private var iconSize: CGFloat = Design.Size.hintIconSize
@ScaledMetric(relativeTo: .body) private var fontSize: CGFloat = Design.Size.hintFontSize
@ScaledMetric(relativeTo: .body) private var paddingH: CGFloat = Design.Size.hintPaddingH
@ScaledMetric(relativeTo: .body) private var paddingV: CGFloat = Design.Size.hintPaddingV
private var hintColor: Color {
/// Determines the hint style based on true count.
private var style: BettingHintStyle {
let tc = Int(trueCount.rounded())
if tc >= 2 {
return .green // Player advantage - bet more
return .positive // Player advantage - bet more
} else if tc <= -1 {
return .red // House advantage - bet less
return .negative // House advantage - bet less
} else {
return .yellow // Neutral
}
}
private var icon: String {
let tc = Int(trueCount.rounded())
if tc >= 2 {
return "arrow.up.circle.fill" // Increase bet
} else if tc <= -1 {
return "arrow.down.circle.fill" // Decrease bet
} else {
return "equal.circle.fill" // Neutral
return .neutral // Neutral
}
}
var body: some View {
HStack(spacing: Design.Spacing.small) {
Image(systemName: icon)
.font(.system(size: iconSize))
.foregroundStyle(hintColor)
Text(hint)
.font(.system(size: fontSize, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.strong))
.lineLimit(1)
.minimumScaleFactor(Design.MinScaleFactor.comfortable)
}
.padding(.horizontal, paddingH)
.padding(.vertical, paddingV)
.background(
Capsule()
.fill(Color.black.opacity(Design.Opacity.light))
.overlay(
Capsule()
.strokeBorder(hintColor.opacity(Design.Opacity.medium), lineWidth: Design.LineWidth.thin)
)
)
.accessibilityElement(children: .ignore)
.accessibilityLabel(String(localized: "Betting Hint"))
.accessibilityValue(hint)
BettingHintView(hint: hint, style: style)
}
}
@ -128,21 +92,21 @@ struct BettingHintView: View {
#Preview("Betting Hint - Positive Count") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingHintView(hint: "Bet 4x minimum", trueCount: 2.5)
BlackjackBettingHintView(hint: "Bet 4x minimum", trueCount: 2.5)
}
}
#Preview("Betting Hint - Negative Count") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingHintView(hint: "Bet minimum", trueCount: -1.5)
BlackjackBettingHintView(hint: "Bet minimum", trueCount: -1.5)
}
}
#Preview("Betting Hint - Neutral") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingHintView(hint: "Bet minimum (neutral)", trueCount: 0.0)
BlackjackBettingHintView(hint: "Bet minimum (neutral)", trueCount: 0.0)
}
}

View File

@ -41,6 +41,10 @@
// - ValueBadge
// - ChipBadge
// MARK: - Hints
// - BettingHintView (shared betting recommendation view)
// - BettingHintStyle (positive, negative, neutral, streak, pattern, custom)
// MARK: - Buttons
// - ActionButton, ActionButtonStyle
// - BettingActionsView (Clear/Deal button pair for betting phase)

View File

@ -474,6 +474,10 @@
}
}
},
"Betting Hint" : {
"comment" : "The accessibility label for the betting hint view.",
"isCommentAutoGenerated" : true
},
"Card face down" : {
"localizations" : {
"en" : {

View File

@ -229,6 +229,23 @@ public enum CasinoDesign {
public enum ChipStack {
public static let maxChipsToShow: Int = 5
}
// MARK: - Toast Configuration
public enum Toast {
/// Duration toasts stay visible before auto-dismiss.
public static let duration: Duration = .seconds(3)
}
// MARK: - Hint Sizes
public enum HintSize {
public static let iconSize: CGFloat = 16
public static let fontSize: CGFloat = 13
public static let paddingH: CGFloat = 12
public static let paddingV: CGFloat = 8
public static let minWidth: CGFloat = 180
}
}
// MARK: - CasinoKit Colors

View File

@ -0,0 +1,171 @@
//
// BettingHintView.swift
// CasinoKit
//
// A shared betting hint view for displaying recommendations across casino games.
//
import SwiftUI
/// Style of the betting hint (affects color and icon).
public enum BettingHintStyle {
/// Positive/favorable hint (green)
case positive
/// Negative/warning hint (red)
case negative
/// Neutral/informational hint (yellow)
case neutral
/// Streak-based hint (orange/flame)
case streak
/// Choppy/alternating pattern (blue)
case pattern
/// Custom color
case custom(Color, String)
var color: Color {
switch self {
case .positive: return .green
case .negative: return .red
case .neutral: return .yellow
case .streak: return .orange
case .pattern: return .blue
case .custom(let color, _): return color
}
}
var icon: String {
switch self {
case .positive: return "arrow.up.circle.fill"
case .negative: return "arrow.down.circle.fill"
case .neutral: return "lightbulb.fill"
case .streak: return "flame.fill"
case .pattern: return "arrow.left.arrow.right"
case .custom(_, let icon): return icon
}
}
}
/// A shared betting hint view for casino games.
/// Shows betting recommendations with consistent styling.
public struct BettingHintView: View {
/// The main hint text.
public let hint: String
/// Optional secondary info (e.g., trend percentage).
public let secondaryInfo: String?
/// The style of the hint (determines color and icon).
public let style: BettingHintStyle
// MARK: - Scaled Metrics
@ScaledMetric(relativeTo: .body) private var iconSize: CGFloat = CasinoDesign.HintSize.iconSize
@ScaledMetric(relativeTo: .body) private var fontSize: CGFloat = CasinoDesign.HintSize.fontSize
@ScaledMetric(relativeTo: .body) private var paddingH: CGFloat = CasinoDesign.HintSize.paddingH
@ScaledMetric(relativeTo: .body) private var paddingV: CGFloat = CasinoDesign.HintSize.paddingV
/// Creates a betting hint view.
/// - Parameters:
/// - hint: The main hint text.
/// - secondaryInfo: Optional secondary info text.
/// - style: The visual style of the hint.
public init(hint: String, secondaryInfo: String? = nil, style: BettingHintStyle = .neutral) {
self.hint = hint
self.secondaryInfo = secondaryInfo
self.style = style
}
public var body: some View {
HStack(spacing: CasinoDesign.Spacing.small) {
Image(systemName: style.icon)
.font(.system(size: iconSize))
.foregroundStyle(style.color)
VStack(alignment: .leading, spacing: CasinoDesign.Spacing.xxSmall) {
Text(hint)
.font(.system(size: fontSize, weight: .medium))
.foregroundStyle(.white)
.lineLimit(1)
.minimumScaleFactor(CasinoDesign.MinScaleFactor.comfortable)
if let secondary = secondaryInfo {
Text(secondary)
.font(.system(size: fontSize - 2, weight: .regular))
.foregroundStyle(.white.opacity(CasinoDesign.Opacity.medium))
.lineLimit(1)
}
}
}
.padding(.horizontal, paddingH)
.padding(.vertical, paddingV)
.frame(minWidth: CasinoDesign.HintSize.minWidth, alignment: .leading)
.background(
Capsule()
.fill(Color.black.opacity(CasinoDesign.Opacity.heavy))
.overlay(
Capsule()
.strokeBorder(style.color.opacity(CasinoDesign.Opacity.medium), lineWidth: CasinoDesign.LineWidth.thin)
)
)
.shadow(color: .black.opacity(CasinoDesign.Opacity.medium), radius: CasinoDesign.Shadow.radiusMedium)
.accessibilityElement(children: .ignore)
.accessibilityLabel(String(localized: "Betting Hint", bundle: .module))
.accessibilityValue(hint)
}
}
// MARK: - Previews
#Preview("Neutral Hint") {
ZStack {
Color.CasinoTable.felt.ignoresSafeArea()
BettingHintView(
hint: "Banker has the lowest house edge (1.06%)",
style: .neutral
)
}
}
#Preview("Positive Hint") {
ZStack {
Color.CasinoTable.felt.ignoresSafeArea()
BettingHintView(
hint: "Bet 4x minimum",
secondaryInfo: "True count: +3",
style: .positive
)
}
}
#Preview("Negative Hint") {
ZStack {
Color.CasinoTable.felt.ignoresSafeArea()
BettingHintView(
hint: "Bet minimum",
secondaryInfo: "True count: -2",
style: .negative
)
}
}
#Preview("Streak Hint") {
ZStack {
Color.CasinoTable.felt.ignoresSafeArea()
BettingHintView(
hint: "Banker streak: 5 in a row",
secondaryInfo: "B: 58% | P: 38%",
style: .streak
)
}
}
#Preview("Pattern Hint") {
ZStack {
Color.CasinoTable.felt.ignoresSafeArea()
BettingHintView(
hint: "Choppy shoe - results alternating",
style: .pattern
)
}
}