Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>

This commit is contained in:
Matt Bruce 2025-12-22 09:02:03 -06:00
parent e455a5bda8
commit 644127ae40
16 changed files with 997 additions and 555 deletions

View File

@ -514,8 +514,8 @@
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@ -548,8 +548,8 @@
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",

View File

@ -206,7 +206,7 @@ final class GameState {
SavedRoundResult(
date: Date(),
mainResult: result.mainHandResult.saveName,
hadSplit: result.splitHandResult != nil,
hadSplit: result.hadSplit,
totalWinnings: result.totalWinnings
)
}
@ -628,10 +628,10 @@ final class GameState {
bustCount += 1
}
// Create round result
// Create round result with all hand results
let allHandResults = playerHands.map { $0.result ?? .lose }
lastRoundResult = RoundResult(
mainHandResult: playerHands[0].result ?? .lose,
splitHandResult: playerHands.count > 1 ? playerHands[1].result : nil,
handResults: allHandResults,
insuranceResult: insuranceBet > 0 ? (dealerHand.isBlackjack ? .insuranceWin : .insuranceLose) : nil,
totalWinnings: roundWinnings,
wasBlackjack: wasBlackjack

View File

@ -66,10 +66,31 @@ enum HandResult: Equatable {
/// Overall game result for the round.
struct RoundResult: Equatable {
let mainHandResult: HandResult
let splitHandResult: HandResult?
/// Results for all player hands (index 0 = Hand 1, index 1 = Hand 2, etc.)
let handResults: [HandResult]
let insuranceResult: HandResult?
let totalWinnings: Int
let wasBlackjack: Bool
/// The main/best result for display purposes (first hand, or best if split)
var mainHandResult: HandResult {
// Return the best result for the headline
if wasBlackjack { return .blackjack }
if handResults.contains(.win) { return .win }
if handResults.contains(.push) { return .push }
if handResults.contains(.surrender) { return .surrender }
if handResults.allSatisfy({ $0 == .bust }) { return .bust }
return handResults.first ?? .lose
}
/// Whether this round had split hands
var hadSplit: Bool {
handResults.count > 1
}
/// Legacy accessor for backwards compatibility
var splitHandResult: HandResult? {
handResults.count > 1 ? handResults[1] : nil
}
}

View File

@ -61,8 +61,9 @@ struct BlackjackHand: Identifiable, Equatable {
}
/// Whether this hand can hit.
/// Note: Standard Blackjack has NO card limit - you can hit until you bust or stand.
var canHit: Bool {
!isBusted && !isStanding && !isBlackjack && cards.count < 5
!isBusted && !isStanding && !isBlackjack
}
/// Calculates both hard and soft values.

View File

@ -745,6 +745,28 @@
"comment" : "Description of a deck count option when the user selects 4 decks.",
"isCommentAutoGenerated" : true
},
"Cost: $%lld (half your bet)" : {
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "translated",
"value" : "Cost: $%lld (half your bet)"
}
},
"es-MX" : {
"stringUnit" : {
"state" : "translated",
"value" : "Costo: $%lld (mitad de tu apuesta)"
}
},
"fr-CA" : {
"stringUnit" : {
"state" : "translated",
"value" : "Coût: %lld$ (la moitié de votre mise)"
}
}
}
},
"Costs half your original bet." : {
"comment" : "Description of the cost of insurance in the rules help view.",
"isCommentAutoGenerated" : true
@ -1316,6 +1338,10 @@
}
}
},
"Hint" : {
"comment" : "A general label for a gameplay hint.",
"isCommentAutoGenerated" : true
},
"Hint: %@" : {
"localizations" : {
"en" : {
@ -1750,6 +1776,7 @@
}
},
"No" : {
"extractionState" : "stale",
"localizations" : {
"en" : {
"stringUnit" : {
@ -1798,6 +1825,28 @@
},
"No surrender option." : {
},
"No Thanks" : {
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "translated",
"value" : "No Thanks"
}
},
"es-MX" : {
"stringUnit" : {
"state" : "translated",
"value" : "No, gracias"
}
},
"fr-CA" : {
"stringUnit" : {
"state" : "translated",
"value" : "Non merci"
}
}
}
},
"Objective" : {
"localizations" : {
@ -2316,6 +2365,7 @@
"isCommentAutoGenerated" : true
},
"Split Hand" : {
"extractionState" : "stale",
"localizations" : {
"en" : {
"stringUnit" : {

View File

@ -118,6 +118,7 @@ extension Color {
// MARK: - Modal Colors
enum Modal {
static let background = Color(red: 0.12, green: 0.18, blue: 0.25)
static let backgroundLight = Color(red: 0.15, green: 0.2, blue: 0.3)
static let backgroundDark = Color(red: 0.1, green: 0.15, blue: 0.25)
}

View File

@ -0,0 +1,106 @@
//
// BettingZoneView.swift
// Blackjack
//
// The betting area where players place their bets.
//
import SwiftUI
import CasinoKit
struct BettingZoneView: View {
let betAmount: Int
let minBet: Int
let maxBet: Int
let onTap: () -> Void
@ScaledMetric(relativeTo: .headline) private var labelFontSize: CGFloat = Design.BaseFontSize.large
private var isAtMax: Bool {
betAmount >= maxBet
}
var body: some View {
Button(action: onTap) {
ZStack {
// Background
RoundedRectangle(cornerRadius: Design.CornerRadius.large)
.fill(Color.BettingZone.main)
.overlay(
RoundedRectangle(cornerRadius: Design.CornerRadius.large)
.strokeBorder(Color.BettingZone.mainBorder, lineWidth: Design.LineWidth.medium)
)
// Content
if betAmount > 0 {
// Show chip with amount
ChipOnTableView(amount: betAmount, showMax: isAtMax)
} else {
// Empty state
VStack(spacing: Design.Spacing.small) {
Text(String(localized: "TAP TO BET"))
.font(.system(size: labelFontSize, weight: .bold))
.foregroundStyle(.white.opacity(Design.Opacity.medium))
HStack(spacing: Design.Spacing.medium) {
Text(String(localized: "Min: $\(minBet)"))
.font(.system(size: Design.BaseFontSize.small, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.light))
Text(String(localized: "Max: $\(maxBet.formatted())"))
.font(.system(size: Design.BaseFontSize.small, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.light))
}
}
}
}
.frame(maxWidth: .infinity)
.frame(height: Design.Size.bettingZoneHeight)
}
.buttonStyle(.plain)
.accessibilityLabel(betAmount > 0 ? "$\(betAmount) bet" + (isAtMax ? ", maximum" : "") : "Place bet")
.accessibilityHint("Double tap to add chips")
}
}
// MARK: - Previews
#Preview("Empty") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingZoneView(
betAmount: 0,
minBet: 10,
maxBet: 1000,
onTap: {}
)
.padding()
}
}
#Preview("With Bet") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingZoneView(
betAmount: 250,
minBet: 10,
maxBet: 1000,
onTap: {}
)
.padding()
}
}
#Preview("Max Bet") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingZoneView(
betAmount: 1000,
minBet: 10,
maxBet: 1000,
onTap: {}
)
.padding()
}
}

View File

@ -39,17 +39,6 @@ struct BlackjackTableView: View {
Spacer()
// Insurance zone (when offered)
if state.currentPhase == .insurance {
InsuranceZoneView(
betAmount: state.currentBet / 2,
balance: state.balance,
onTake: { Task { await state.takeInsurance() } },
onDecline: { state.declineInsurance() }
)
.transition(.scale.combined(with: .opacity))
}
// Player hands area
PlayerHandsView(
hands: state.playerHands,
@ -145,508 +134,12 @@ struct BlackjackTableView: View {
}
}
// MARK: - Dealer Hand View
// MARK: - Previews
struct DealerHandView: View {
let hand: BlackjackHand
let showHoleCard: Bool
let showCardCount: Bool
let cardWidth: CGFloat
let cardSpacing: CGFloat
@ScaledMetric(relativeTo: .headline) private var labelFontSize: CGFloat = Design.BaseFontSize.medium
var body: some View {
VStack(spacing: Design.Spacing.small) {
// Label and value
HStack(spacing: Design.Spacing.small) {
Text(String(localized: "DEALER"))
.font(.system(size: labelFontSize, weight: .bold, design: .rounded))
.foregroundStyle(.white)
// Show value: always show if hole card visible, or show single card value in European mode
if !hand.cards.isEmpty {
if showHoleCard {
ValueBadge(value: hand.value, color: Color.Hand.dealer)
} else if hand.cards.count == 1 {
// European mode: show single visible card value
ValueBadge(value: hand.cards[0].blackjackValue, color: Color.Hand.dealer)
}
}
}
// Cards
HStack(spacing: hand.cards.isEmpty ? Design.Spacing.small : cardSpacing) {
if hand.cards.isEmpty {
CardPlaceholderView(width: cardWidth)
CardPlaceholderView(width: cardWidth)
} else {
ForEach(hand.cards.indices, id: \.self) { index in
let isFaceUp = index == 0 || showHoleCard
CardView(
card: hand.cards[index],
isFaceUp: isFaceUp,
cardWidth: cardWidth
)
.overlay(alignment: .bottomLeading) {
if showCardCount && isFaceUp {
HiLoCountBadge(card: hand.cards[index])
}
}
.zIndex(Double(index))
}
// Show placeholder for second card in European mode (no hole card)
if hand.cards.count == 1 && !showHoleCard {
CardPlaceholderView(width: cardWidth)
.opacity(Design.Opacity.medium)
}
}
}
// Result badge
if let result = hand.cards.count >= 2 && showHoleCard ? handResultText : nil {
Text(result)
.font(.system(size: labelFontSize, weight: .black))
.foregroundStyle(handResultColor)
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.xSmall)
.background(
Capsule()
.fill(handResultColor.opacity(Design.Opacity.hint))
)
}
}
.accessibilityElement(children: .ignore)
.accessibilityLabel(dealerAccessibilityLabel)
}
private var handResultText: String? {
if hand.isBlackjack {
return String(localized: "BLACKJACK")
}
if hand.isBusted {
return String(localized: "BUST")
}
return nil
}
private var handResultColor: Color {
if hand.isBlackjack { return .yellow }
if hand.isBusted { return .green } // Good for player
return .white
}
private var dealerAccessibilityLabel: String {
if hand.cards.isEmpty {
return String(localized: "Dealer: No cards")
}
let visibleCards = showHoleCard ? hand.cards : [hand.cards[0]]
let cardsDescription = visibleCards.map { $0.accessibilityDescription }.joined(separator: ", ")
return String(localized: "Dealer: \(cardsDescription). Value: \(showHoleCard ? String(hand.value) : "hidden")")
#Preview {
ZStack {
Color.Table.felt.ignoresSafeArea()
Text("Use GameTableView for full preview")
.foregroundStyle(.white)
}
}
// MARK: - Player Hands View
struct PlayerHandsView: View {
let hands: [BlackjackHand]
let activeHandIndex: Int
let isPlayerTurn: Bool
let showCardCount: Bool
let cardWidth: CGFloat
let cardSpacing: CGFloat
/// Adaptive card width based on number of hands (smaller cards for more splits)
private var adaptiveCardWidth: CGFloat {
switch hands.count {
case 1, 2:
return cardWidth
case 3:
return cardWidth * 0.90
default: // 4+ hands
return cardWidth * 0.85
}
}
/// Adaptive spacing based on number of hands
private var adaptiveSpacing: CGFloat {
switch hands.count {
case 1, 2:
return Design.Spacing.xxLarge
case 3:
return Design.Spacing.large
default: // 4+ hands
return Design.Spacing.medium
}
}
var body: some View {
HStack(spacing: adaptiveSpacing) {
// Display hands in reverse order (right to left play order)
// So hand 0 (played first) appears on the right
ForEach(hands.indices.reversed(), id: \.self) { index in
PlayerHandView(
hand: hands[index],
isActive: index == activeHandIndex && isPlayerTurn,
showCardCount: showCardCount,
// Hand numbers: rightmost is Hand 1, leftmost is Hand 2, etc.
handNumber: hands.count > 1 ? hands.count - index : nil,
cardWidth: adaptiveCardWidth,
cardSpacing: cardSpacing
)
}
}
.frame(maxWidth: .infinity) // Center the hands horizontally
}
}
struct PlayerHandView: View {
let hand: BlackjackHand
let isActive: Bool
let showCardCount: Bool
let handNumber: Int?
let cardWidth: CGFloat
let cardSpacing: CGFloat
@ScaledMetric(relativeTo: .headline) private var labelFontSize: CGFloat = Design.BaseFontSize.medium
@ScaledMetric(relativeTo: .caption) private var handNumberSize: CGFloat = Design.BaseFontSize.small
var body: some View {
VStack(spacing: Design.Spacing.small) {
// Cards with container - uses dynamic sizing based on card count
HStack(spacing: hand.cards.isEmpty ? Design.Spacing.small : cardSpacing) {
if hand.cards.isEmpty {
CardPlaceholderView(width: cardWidth)
CardPlaceholderView(width: cardWidth)
} else {
ForEach(hand.cards.indices, id: \.self) { index in
CardView(
card: hand.cards[index],
isFaceUp: true,
cardWidth: cardWidth
)
.overlay(alignment: .bottomLeading) {
if showCardCount {
HiLoCountBadge(card: hand.cards[index])
}
}
.zIndex(Double(index))
}
}
}
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.medium)
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.fill(Color.Table.feltDark.opacity(Design.Opacity.light))
.overlay(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.strokeBorder(
isActive ? Color.Hand.active : Color.white.opacity(Design.Opacity.hint),
lineWidth: isActive ? Design.LineWidth.thick : Design.LineWidth.thin
)
)
)
.contentShape(Rectangle()) // Ensure tap area matches visual
.animation(.easeInOut(duration: Design.Animation.quick), value: isActive)
// Hand info
HStack(spacing: Design.Spacing.small) {
if let number = handNumber {
Text(String(localized: "Hand \(number)"))
.font(.system(size: handNumberSize, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.medium))
}
if !hand.cards.isEmpty {
Text(hand.valueDisplay)
.font(.system(size: labelFontSize, weight: .bold, design: .rounded))
.foregroundStyle(valueColor)
}
if hand.isDoubledDown {
Image(systemName: "xmark.circle.fill")
.font(.system(size: handNumberSize))
.foregroundStyle(.purple)
}
}
// Result badge
if let result = hand.result {
Text(result.displayText)
.font(.system(size: labelFontSize, weight: .black))
.foregroundStyle(result.color)
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.xSmall)
.background(
Capsule()
.fill(result.color.opacity(Design.Opacity.hint))
)
}
// Bet amount
if hand.bet > 0 {
HStack(spacing: Design.Spacing.xSmall) {
Image(systemName: "dollarsign.circle.fill")
.foregroundStyle(.yellow)
Text("\(hand.bet * (hand.isDoubledDown ? 2 : 1))")
.font(.system(size: handNumberSize, weight: .bold, design: .rounded))
.foregroundStyle(.yellow)
}
}
}
.accessibilityElement(children: .ignore)
.accessibilityLabel(playerAccessibilityLabel)
}
private var valueColor: Color {
if hand.isBlackjack { return .yellow }
if hand.isBusted { return .red }
if hand.value == 21 { return .green }
return .white
}
private var playerAccessibilityLabel: String {
let cardsDescription = hand.cards.map { $0.accessibilityDescription }.joined(separator: ", ")
var label = String(localized: "Player hand: \(cardsDescription). Value: \(hand.valueDisplay)")
if let result = hand.result {
label += ". \(result.displayText)"
}
return label
}
}
// MARK: - Betting Zone View
struct BettingZoneView: View {
let betAmount: Int
let minBet: Int
let maxBet: Int
let onTap: () -> Void
@ScaledMetric(relativeTo: .headline) private var labelFontSize: CGFloat = Design.BaseFontSize.large
private var isAtMax: Bool {
betAmount >= maxBet
}
var body: some View {
Button(action: onTap) {
ZStack {
// Background
RoundedRectangle(cornerRadius: Design.CornerRadius.large)
.fill(Color.BettingZone.main)
.overlay(
RoundedRectangle(cornerRadius: Design.CornerRadius.large)
.strokeBorder(Color.BettingZone.mainBorder, lineWidth: Design.LineWidth.medium)
)
// Content
if betAmount > 0 {
// Show chip with amount
ChipOnTableView(amount: betAmount, showMax: isAtMax)
} else {
// Empty state
VStack(spacing: Design.Spacing.small) {
Text(String(localized: "TAP TO BET"))
.font(.system(size: labelFontSize, weight: .bold))
.foregroundStyle(.white.opacity(Design.Opacity.medium))
HStack(spacing: Design.Spacing.medium) {
Text(String(localized: "Min: $\(minBet)"))
.font(.system(size: Design.BaseFontSize.small, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.light))
Text(String(localized: "Max: $\(maxBet.formatted())"))
.font(.system(size: Design.BaseFontSize.small, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.light))
}
}
}
}
.frame(maxWidth: .infinity)
.frame(height: Design.Size.bettingZoneHeight)
}
.buttonStyle(.plain)
.accessibilityLabel(betAmount > 0 ? "$\(betAmount) bet" + (isAtMax ? ", maximum" : "") : "Place bet")
.accessibilityHint("Double tap to add chips")
}
}
// MARK: - Insurance Zone View
struct InsuranceZoneView: View {
let betAmount: Int
let balance: Int
let onTake: () -> Void
let onDecline: () -> Void
@ScaledMetric(relativeTo: .headline) private var labelFontSize: CGFloat = Design.BaseFontSize.medium
@ScaledMetric(relativeTo: .body) private var buttonFontSize: CGFloat = Design.BaseFontSize.body
var body: some View {
VStack(spacing: Design.Spacing.medium) {
Text(String(localized: "INSURANCE?"))
.font(.system(size: labelFontSize, weight: .bold))
.foregroundStyle(.yellow)
Text(String(localized: "Dealer showing Ace"))
.font(.system(size: Design.BaseFontSize.small))
.foregroundStyle(.white.opacity(Design.Opacity.medium))
HStack(spacing: Design.Spacing.large) {
Button(action: onDecline) {
Text(String(localized: "No"))
.font(.system(size: buttonFontSize, weight: .bold))
.foregroundStyle(.white)
.padding(.horizontal, Design.Spacing.xxLarge)
.padding(.vertical, Design.Spacing.medium)
.background(
Capsule()
.fill(Color.Button.surrender)
)
}
if balance >= betAmount {
Button(action: onTake) {
Text(String(localized: "Yes ($\(betAmount))"))
.font(.system(size: buttonFontSize, weight: .bold))
.foregroundStyle(.black)
.padding(.horizontal, Design.Spacing.xxLarge)
.padding(.vertical, Design.Spacing.medium)
.background(
Capsule()
.fill(Color.Button.insurance)
)
}
}
}
}
.padding(Design.Spacing.large)
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.large)
.fill(Color.BettingZone.insurance.opacity(Design.Opacity.heavy))
.overlay(
RoundedRectangle(cornerRadius: Design.CornerRadius.large)
.strokeBorder(Color.BettingZone.insuranceBorder, lineWidth: Design.LineWidth.medium)
)
)
}
}
// MARK: - Betting Hint View
/// Shows betting recommendations based on the current count.
struct BettingHintView: View {
let hint: String
let trueCount: Double
private var hintColor: Color {
let tc = Int(trueCount.rounded())
if tc >= 2 {
return .green // Player advantage - bet more
} else if tc <= -1 {
return .red // House advantage - bet less
} else {
return .yellow // Neutral
}
}
private var icon: String {
let tc = Int(trueCount.rounded())
if tc >= 2 {
return "arrow.up.circle.fill" // Increase bet
} else if tc <= -1 {
return "arrow.down.circle.fill" // Decrease bet
} else {
return "equal.circle.fill" // Neutral
}
}
var body: some View {
HStack(spacing: Design.Spacing.small) {
Image(systemName: icon)
.foregroundStyle(hintColor)
Text(hint)
.font(.system(size: Design.BaseFontSize.small, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.strong))
}
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.small)
.background(
Capsule()
.fill(Color.black.opacity(Design.Opacity.light))
.overlay(
Capsule()
.strokeBorder(hintColor.opacity(Design.Opacity.medium), lineWidth: Design.LineWidth.thin)
)
)
.accessibilityElement(children: .ignore)
.accessibilityLabel(String(localized: "Betting Hint"))
.accessibilityValue(hint)
}
}
// MARK: - Hint View
struct HintView: View {
let hint: String
var body: some View {
HStack(spacing: Design.Spacing.small) {
Image(systemName: "lightbulb.fill")
.foregroundStyle(.yellow)
Text(String(localized: "Hint: \(hint)"))
.font(.system(size: Design.BaseFontSize.small, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.strong))
}
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.small)
.background(
Capsule()
.fill(Color.black.opacity(Design.Opacity.light))
)
}
}
// MARK: - Hi-Lo Count Badge
/// A small badge showing the Hi-Lo counting value of a card.
struct HiLoCountBadge: View {
let card: Card
var body: some View {
Text(card.hiLoDisplayText)
.font(.system(size: Design.BaseFontSize.xxSmall, weight: .bold, design: .rounded))
.foregroundStyle(badgeTextColor)
.padding(.horizontal, Design.Spacing.xSmall)
.padding(.vertical, Design.Spacing.xxxSmall)
.background(
Capsule()
.fill(badgeBackgroundColor)
)
.offset(x: -Design.Spacing.xSmall, y: Design.Spacing.xSmall)
}
private var badgeBackgroundColor: Color {
switch card.hiLoValue {
case 1: return .green // Low cards = positive for player
case -1: return .red // High cards = negative for player
default: return .gray // Neutral
}
}
private var badgeTextColor: Color {
.white
}
}
// MARK: - Card Accessibility Extension
extension Card {
var accessibilityDescription: String {
"\(rank.accessibilityName) of \(suit.accessibilityName)"
}
}

View File

@ -0,0 +1,157 @@
//
// DealerHandView.swift
// Blackjack
//
// Displays the dealer's hand with cards and value.
//
import SwiftUI
import CasinoKit
struct DealerHandView: View {
let hand: BlackjackHand
let showHoleCard: Bool
let showCardCount: Bool
let cardWidth: CGFloat
let cardSpacing: CGFloat
@ScaledMetric(relativeTo: .headline) private var labelFontSize: CGFloat = Design.BaseFontSize.medium
var body: some View {
VStack(spacing: Design.Spacing.small) {
// Label and value
HStack(spacing: Design.Spacing.small) {
Text(String(localized: "DEALER"))
.font(.system(size: labelFontSize, weight: .bold, design: .rounded))
.foregroundStyle(.white)
// Show value: always show if hole card visible, or show single card value in European mode
if !hand.cards.isEmpty {
if showHoleCard {
ValueBadge(value: hand.value, color: Color.Hand.dealer)
} else if hand.cards.count == 1 {
// European mode: show single visible card value
ValueBadge(value: hand.cards[0].blackjackValue, color: Color.Hand.dealer)
}
}
}
// Cards
HStack(spacing: hand.cards.isEmpty ? Design.Spacing.small : cardSpacing) {
if hand.cards.isEmpty {
CardPlaceholderView(width: cardWidth)
CardPlaceholderView(width: cardWidth)
} else {
ForEach(hand.cards.indices, id: \.self) { index in
let isFaceUp = index == 0 || showHoleCard
CardView(
card: hand.cards[index],
isFaceUp: isFaceUp,
cardWidth: cardWidth
)
.overlay(alignment: .bottomLeading) {
if showCardCount && isFaceUp {
HiLoCountBadge(card: hand.cards[index])
}
}
.zIndex(Double(index))
}
// Show placeholder for second card in European mode (no hole card)
if hand.cards.count == 1 && !showHoleCard {
CardPlaceholderView(width: cardWidth)
.opacity(Design.Opacity.medium)
}
}
}
// Result badge
if let result = hand.cards.count >= 2 && showHoleCard ? handResultText : nil {
Text(result)
.font(.system(size: labelFontSize, weight: .black))
.foregroundStyle(handResultColor)
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.xSmall)
.background(
Capsule()
.fill(handResultColor.opacity(Design.Opacity.hint))
)
}
}
.accessibilityElement(children: .ignore)
.accessibilityLabel(dealerAccessibilityLabel)
}
// MARK: - Computed Properties
private var handResultText: String? {
if hand.isBlackjack {
return String(localized: "BLACKJACK")
}
if hand.isBusted {
return String(localized: "BUST")
}
return nil
}
private var handResultColor: Color {
if hand.isBlackjack { return .yellow }
if hand.isBusted { return .green } // Good for player
return .white
}
private var dealerAccessibilityLabel: String {
if hand.cards.isEmpty {
return String(localized: "Dealer: No cards")
}
let visibleCards = showHoleCard ? hand.cards : [hand.cards[0]]
let cardsDescription = visibleCards.map { $0.accessibilityDescription }.joined(separator: ", ")
return String(localized: "Dealer: \(cardsDescription). Value: \(showHoleCard ? String(hand.value) : "hidden")")
}
}
#Preview("Empty Hand") {
ZStack {
Color.Table.felt.ignoresSafeArea()
DealerHandView(
hand: BlackjackHand(),
showHoleCard: false,
showCardCount: false,
cardWidth: 60,
cardSpacing: -20
)
}
}
#Preview("Two Cards - Hole Hidden") {
ZStack {
Color.Table.felt.ignoresSafeArea()
DealerHandView(
hand: BlackjackHand(cards: [
Card(suit: .spades, rank: .ace),
Card(suit: .hearts, rank: .king)
]),
showHoleCard: false,
showCardCount: false,
cardWidth: 60,
cardSpacing: -20
)
}
}
#Preview("Blackjack - Revealed") {
ZStack {
Color.Table.felt.ignoresSafeArea()
DealerHandView(
hand: BlackjackHand(cards: [
Card(suit: .spades, rank: .ace),
Card(suit: .hearts, rank: .king)
]),
showHoleCard: true,
showCardCount: true,
cardWidth: 60,
cardSpacing: -20
)
}
}

View File

@ -111,15 +111,18 @@ struct GameTableView: View {
Spacer()
// Chip selector
// Chip selector - only interactive during betting phase
// During gameplay, show chips as they were (balance + currentBet) but dimmed
ChipSelectorView(
selectedChip: $selectedChip,
balance: state.balance,
currentBet: state.currentBet,
balance: state.currentPhase == .betting ? state.balance : (state.balance + state.currentBet),
currentBet: state.currentPhase == .betting ? state.currentBet : 0,
maxBet: state.settings.maxBet
)
.frame(maxWidth: maxContentWidth)
.padding(.bottom, Design.Spacing.small)
.opacity(state.currentPhase == .betting ? 1.0 : Design.Opacity.medium)
.allowsHitTesting(state.currentPhase == .betting) // Disable interaction when not betting
// Action buttons
ActionButtonsView(state: state)
@ -128,6 +131,17 @@ struct GameTableView: View {
}
.frame(maxWidth: .infinity)
// Insurance popup overlay (covers entire screen)
if state.currentPhase == .insurance {
InsurancePopupView(
betAmount: state.currentBet / 2,
balance: state.balance,
onTake: { Task { await state.takeInsurance() } },
onDecline: { state.declineInsurance() }
)
.transition(.opacity.combined(with: .scale(scale: 0.9)))
}
// Result banner overlay
if state.showResultBanner, let result = state.lastRoundResult {
ResultBannerView(

View File

@ -0,0 +1,81 @@
//
// HiLoCountBadge.swift
// Blackjack
//
// Badge showing the Hi-Lo counting value of a card.
//
import SwiftUI
import CasinoKit
/// A small badge showing the Hi-Lo counting value of a card.
struct HiLoCountBadge: View {
let card: Card
var body: some View {
Text(card.hiLoDisplayText)
.font(.system(size: Design.BaseFontSize.xxSmall, weight: .bold, design: .rounded))
.foregroundStyle(badgeTextColor)
.padding(.horizontal, Design.Spacing.xSmall)
.padding(.vertical, Design.Spacing.xxxSmall)
.background(
Capsule()
.fill(badgeBackgroundColor)
)
.offset(x: -Design.Spacing.xSmall, y: Design.Spacing.xSmall)
}
private var badgeBackgroundColor: Color {
switch card.hiLoValue {
case 1: return .green // Low cards = positive for player
case -1: return .red // High cards = negative for player
default: return .gray // Neutral
}
}
private var badgeTextColor: Color {
.white
}
}
// MARK: - Card Accessibility Extension
extension Card {
/// Accessibility description for VoiceOver.
var accessibilityDescription: String {
"\(rank.accessibilityName) of \(suit.accessibilityName)"
}
}
// MARK: - Previews
#Preview("Low Card (+1)") {
ZStack {
Color.Table.felt.ignoresSafeArea()
CardView(card: Card(suit: .hearts, rank: .five), isFaceUp: true, cardWidth: 70)
.overlay(alignment: .bottomLeading) {
HiLoCountBadge(card: Card(suit: .hearts, rank: .five))
}
}
}
#Preview("High Card (-1)") {
ZStack {
Color.Table.felt.ignoresSafeArea()
CardView(card: Card(suit: .spades, rank: .king), isFaceUp: true, cardWidth: 70)
.overlay(alignment: .bottomLeading) {
HiLoCountBadge(card: Card(suit: .spades, rank: .king))
}
}
}
#Preview("Neutral Card (0)") {
ZStack {
Color.Table.felt.ignoresSafeArea()
CardView(card: Card(suit: .diamonds, rank: .seven), isFaceUp: true, cardWidth: 70)
.overlay(alignment: .bottomLeading) {
HiLoCountBadge(card: Card(suit: .diamonds, rank: .seven))
}
}
}

View File

@ -0,0 +1,126 @@
//
// HintViews.swift
// Blackjack
//
// Views for displaying game hints and betting recommendations.
//
import SwiftUI
import CasinoKit
// MARK: - General Hint View
/// Displays a gameplay hint (hit, stand, double, etc.)
struct HintView: View {
let hint: String
var body: some View {
HStack(spacing: Design.Spacing.small) {
Image(systemName: "lightbulb.fill")
.foregroundStyle(.yellow)
Text(String(localized: "Hint: \(hint)"))
.font(.system(size: Design.BaseFontSize.small, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.strong))
}
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.small)
.background(
Capsule()
.fill(Color.black.opacity(Design.Opacity.light))
)
.accessibilityElement(children: .ignore)
.accessibilityLabel(String(localized: "Hint"))
.accessibilityValue(hint)
}
}
// MARK: - Betting Hint View
/// Shows betting recommendations based on the current card count.
struct BettingHintView: View {
let hint: String
let trueCount: Double
private var hintColor: Color {
let tc = Int(trueCount.rounded())
if tc >= 2 {
return .green // Player advantage - bet more
} else if tc <= -1 {
return .red // House advantage - bet less
} else {
return .yellow // Neutral
}
}
private var icon: String {
let tc = Int(trueCount.rounded())
if tc >= 2 {
return "arrow.up.circle.fill" // Increase bet
} else if tc <= -1 {
return "arrow.down.circle.fill" // Decrease bet
} else {
return "equal.circle.fill" // Neutral
}
}
var body: some View {
HStack(spacing: Design.Spacing.small) {
Image(systemName: icon)
.foregroundStyle(hintColor)
Text(hint)
.font(.system(size: Design.BaseFontSize.small, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.strong))
}
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.small)
.background(
Capsule()
.fill(Color.black.opacity(Design.Opacity.light))
.overlay(
Capsule()
.strokeBorder(hintColor.opacity(Design.Opacity.medium), lineWidth: Design.LineWidth.thin)
)
)
.accessibilityElement(children: .ignore)
.accessibilityLabel(String(localized: "Betting Hint"))
.accessibilityValue(hint)
}
}
// MARK: - Previews
#Preview("Game Hint - Hit") {
ZStack {
Color.Table.felt.ignoresSafeArea()
HintView(hint: "Hit")
}
}
#Preview("Game Hint - Stand") {
ZStack {
Color.Table.felt.ignoresSafeArea()
HintView(hint: "Stand")
}
}
#Preview("Betting Hint - Positive Count") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingHintView(hint: "Bet 4x minimum", trueCount: 2.5)
}
}
#Preview("Betting Hint - Negative Count") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingHintView(hint: "Bet minimum", trueCount: -1.5)
}
}
#Preview("Betting Hint - Neutral") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingHintView(hint: "Bet minimum (neutral)", trueCount: 0.0)
}
}

View File

@ -0,0 +1,119 @@
//
// InsurancePopupView.swift
// Blackjack
//
// Modal popup for insurance decision when dealer shows an Ace.
//
import SwiftUI
import CasinoKit
struct InsurancePopupView: View {
let betAmount: Int
let balance: Int
let onTake: () -> Void
let onDecline: () -> Void
var body: some View {
ZStack {
// Dimmed background
Color.black.opacity(Design.Opacity.medium)
.ignoresSafeArea()
.onTapGesture { } // Prevent taps passing through
// Popup card
VStack(spacing: Design.Spacing.large) {
// Icon
Image(systemName: "shield.fill")
.font(.system(size: Design.IconSize.xLarge))
.foregroundStyle(.yellow)
// Title
Text(String(localized: "INSURANCE?"))
.font(.system(size: Design.BaseFontSize.xLarge, weight: .bold))
.foregroundStyle(.white)
// Subtitle
Text(String(localized: "Dealer showing Ace"))
.font(.system(size: Design.BaseFontSize.medium))
.foregroundStyle(.white.opacity(Design.Opacity.strong))
// Cost info
Text(String(localized: "Cost: $\(betAmount) (half your bet)"))
.font(.system(size: Design.BaseFontSize.small))
.foregroundStyle(.white.opacity(Design.Opacity.medium))
.padding(.bottom, Design.Spacing.small)
// Buttons
HStack(spacing: Design.Spacing.large) {
// Decline button
Button(action: onDecline) {
Text(String(localized: "No Thanks"))
.font(.system(size: Design.BaseFontSize.medium, weight: .semibold))
.foregroundStyle(.white)
.padding(.horizontal, Design.Spacing.xLarge)
.padding(.vertical, Design.Spacing.medium)
.background(
Capsule()
.fill(Color.red.opacity(Design.Opacity.heavy))
)
}
// Accept button (only if can afford)
if balance >= betAmount {
Button(action: onTake) {
Text(String(localized: "Yes ($\(betAmount))"))
.font(.system(size: Design.BaseFontSize.medium, weight: .bold))
.foregroundStyle(.black)
.padding(.horizontal, Design.Spacing.xLarge)
.padding(.vertical, Design.Spacing.medium)
.background(
Capsule()
.fill(
LinearGradient(
colors: [Color.Button.goldLight, Color.Button.goldDark],
startPoint: .top,
endPoint: .bottom
)
)
)
}
}
}
}
.padding(Design.Spacing.xLarge)
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.xLarge)
.fill(Color.Modal.background)
.shadow(color: .black.opacity(Design.Opacity.medium), radius: Design.Shadow.radiusXLarge)
)
.overlay(
RoundedRectangle(cornerRadius: Design.CornerRadius.xLarge)
.strokeBorder(Color.yellow.opacity(Design.Opacity.light), lineWidth: Design.LineWidth.thin)
)
}
.accessibilityElement(children: .contain)
.accessibilityAddTraits(.isModal)
}
}
// MARK: - Previews
#Preview("Can Afford") {
InsurancePopupView(
betAmount: 500,
balance: 4500,
onTake: {},
onDecline: {}
)
}
#Preview("Cannot Afford") {
InsurancePopupView(
betAmount: 500,
balance: 200,
onTake: {},
onDecline: {}
)
}

View File

@ -0,0 +1,247 @@
//
// PlayerHandView.swift
// Blackjack
//
// Displays player hands in a horizontally scrollable container.
//
import SwiftUI
import CasinoKit
// MARK: - Player Hands Container
/// Container for multiple player hands with horizontal scrolling.
struct PlayerHandsView: View {
let hands: [BlackjackHand]
let activeHandIndex: Int
let isPlayerTurn: Bool
let showCardCount: Bool
let cardWidth: CGFloat
let cardSpacing: CGFloat
var body: some View {
GeometryReader { geometry in
ScrollViewReader { proxy in
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: Design.Spacing.large) {
// Display hands in reverse order (right to left play order)
// Visual order: Hand 3, Hand 2, Hand 1 (left to right)
// Play order: Hand 1 played first (rightmost), then Hand 2, etc.
ForEach(hands.indices.reversed(), id: \.self) { index in
PlayerHandView(
hand: hands[index],
isActive: index == activeHandIndex && isPlayerTurn,
showCardCount: showCardCount,
// Hand numbers: rightmost (index 0) is Hand 1, played first
handNumber: hands.count > 1 ? index + 1 : nil,
cardWidth: cardWidth,
cardSpacing: cardSpacing
)
.id(index)
}
}
.padding(.horizontal, Design.Spacing.medium)
.frame(minWidth: geometry.size.width)
}
.scrollClipDisabled()
.onChange(of: activeHandIndex) { _, newIndex in
withAnimation(.easeInOut(duration: Design.Animation.quick)) {
proxy.scrollTo(newIndex, anchor: .center)
}
}
.onAppear {
if hands.count > 1 {
proxy.scrollTo(activeHandIndex, anchor: .center)
}
}
}
}
.frame(height: 180)
}
}
// MARK: - Single Player Hand
/// Displays a single player hand with cards, value, and result.
struct PlayerHandView: View {
let hand: BlackjackHand
let isActive: Bool
let showCardCount: Bool
let handNumber: Int?
let cardWidth: CGFloat
let cardSpacing: CGFloat
@ScaledMetric(relativeTo: .headline) private var labelFontSize: CGFloat = Design.BaseFontSize.medium
@ScaledMetric(relativeTo: .caption) private var handNumberSize: CGFloat = Design.BaseFontSize.small
var body: some View {
VStack(spacing: Design.Spacing.small) {
// Cards with container
HStack(spacing: hand.cards.isEmpty ? Design.Spacing.small : cardSpacing) {
if hand.cards.isEmpty {
CardPlaceholderView(width: cardWidth)
CardPlaceholderView(width: cardWidth)
} else {
ForEach(hand.cards.indices, id: \.self) { index in
CardView(
card: hand.cards[index],
isFaceUp: true,
cardWidth: cardWidth
)
.overlay(alignment: .bottomLeading) {
if showCardCount {
HiLoCountBadge(card: hand.cards[index])
}
}
.zIndex(Double(index))
}
}
}
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.medium)
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.fill(Color.Table.feltDark.opacity(Design.Opacity.light))
.overlay(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.strokeBorder(
isActive ? Color.Hand.active : Color.white.opacity(Design.Opacity.hint),
lineWidth: isActive ? Design.LineWidth.thick : Design.LineWidth.thin
)
)
)
.contentShape(Rectangle())
.animation(.easeInOut(duration: Design.Animation.quick), value: isActive)
// Hand info
HStack(spacing: Design.Spacing.small) {
if let number = handNumber {
Text(String(localized: "Hand \(number)"))
.font(.system(size: handNumberSize, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.medium))
}
if !hand.cards.isEmpty {
Text(hand.valueDisplay)
.font(.system(size: labelFontSize, weight: .bold, design: .rounded))
.foregroundStyle(valueColor)
}
if hand.isDoubledDown {
Image(systemName: "xmark.circle.fill")
.font(.system(size: handNumberSize))
.foregroundStyle(.purple)
}
}
// Result badge
if let result = hand.result {
Text(result.displayText)
.font(.system(size: labelFontSize, weight: .black))
.foregroundStyle(result.color)
.padding(.horizontal, Design.Spacing.medium)
.padding(.vertical, Design.Spacing.xSmall)
.background(
Capsule()
.fill(result.color.opacity(Design.Opacity.hint))
)
}
// Bet amount
if hand.bet > 0 {
HStack(spacing: Design.Spacing.xSmall) {
Image(systemName: "dollarsign.circle.fill")
.foregroundStyle(.yellow)
Text("\(hand.bet * (hand.isDoubledDown ? 2 : 1))")
.font(.system(size: handNumberSize, weight: .bold, design: .rounded))
.foregroundStyle(.yellow)
}
}
}
.accessibilityElement(children: .ignore)
.accessibilityLabel(playerAccessibilityLabel)
}
// MARK: - Computed Properties
private var valueColor: Color {
if hand.isBlackjack { return .yellow }
if hand.isBusted { return .red }
if hand.value == 21 { return .green }
return .white
}
private var playerAccessibilityLabel: String {
let cardsDescription = hand.cards.map { $0.accessibilityDescription }.joined(separator: ", ")
var label = String(localized: "Player hand: \(cardsDescription). Value: \(hand.valueDisplay)")
if let result = hand.result {
label += ". \(result.displayText)"
}
return label
}
}
// MARK: - Previews
#Preview("Single Hand - Empty") {
ZStack {
Color.Table.felt.ignoresSafeArea()
PlayerHandsView(
hands: [BlackjackHand()],
activeHandIndex: 0,
isPlayerTurn: true,
showCardCount: false,
cardWidth: 60,
cardSpacing: -20
)
}
}
#Preview("Single Hand - Cards") {
ZStack {
Color.Table.felt.ignoresSafeArea()
PlayerHandsView(
hands: [BlackjackHand(cards: [
Card(suit: .clubs, rank: .eight),
Card(suit: .hearts, rank: .nine)
], bet: 100)],
activeHandIndex: 0,
isPlayerTurn: true,
showCardCount: false,
cardWidth: 60,
cardSpacing: -20
)
}
}
#Preview("Split Hands") {
ZStack {
Color.Table.felt.ignoresSafeArea()
PlayerHandsView(
hands: [
BlackjackHand(cards: [
Card(suit: .clubs, rank: .eight),
Card(suit: .spades, rank: .jack)
], bet: 100),
BlackjackHand(cards: [
Card(suit: .hearts, rank: .eight),
Card(suit: .diamonds, rank: .five)
], bet: 100),
BlackjackHand(cards: [
Card(suit: .hearts, rank: .eight),
Card(suit: .diamonds, rank: .five)
], bet: 100),
BlackjackHand(cards: [
Card(suit: .hearts, rank: .eight),
Card(suit: .diamonds, rank: .five)
], bet: 100)
],
activeHandIndex: 1,
isPlayerTurn: true,
showCardCount: true,
cardWidth: 60,
cardSpacing: -20
)
}
}

View File

@ -68,19 +68,22 @@ struct ResultBannerView: View {
.font(.system(size: amountFontSize, weight: .bold, design: .rounded))
.foregroundStyle(winningsColor)
// Breakdown
// Breakdown - all hands
VStack(spacing: Design.Spacing.small) {
ResultRow(label: String(localized: "Main Hand"), result: result.mainHandResult)
if let splitResult = result.splitHandResult {
ResultRow(label: String(localized: "Split Hand"), result: splitResult)
ForEach(result.handResults.indices, id: \.self) { index in
let handResult = result.handResults[index]
// Hand numbering: index 0 = Hand 1 (played first, displayed rightmost)
let handLabel = result.handResults.count > 1
? String(localized: "Hand \(index + 1)")
: String(localized: "Main Hand")
ResultRow(label: handLabel, result: handResult)
}
if let insuranceResult = result.insuranceResult {
ResultRow(label: String(localized: "Insurance"), result: insuranceResult)
}
}
.padding()
.padding(Design.Spacing.medium)
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.fill(Color.white.opacity(Design.Opacity.subtle))
@ -158,6 +161,7 @@ struct ResultBannerView: View {
)
.shadow(color: mainResultColor.opacity(Design.Opacity.hint), radius: Design.Shadow.radiusXLarge)
.frame(maxWidth: Design.Size.maxModalWidth)
.padding(.horizontal, Design.Spacing.large) // Prevent clipping on sides
.scaleEffect(showContent ? 1.0 : 0.8)
.opacity(showContent ? 1.0 : 0)
}
@ -201,11 +205,10 @@ struct ResultRow: View {
}
}
#Preview {
#Preview("Single Hand") {
ResultBannerView(
result: RoundResult(
mainHandResult: .blackjack,
splitHandResult: nil,
handResults: [.blackjack],
insuranceResult: nil,
totalWinnings: 150,
wasBlackjack: true
@ -217,3 +220,18 @@ struct ResultRow: View {
)
}
#Preview("Multiple Split Hands") {
ResultBannerView(
result: RoundResult(
handResults: [.bust, .win, .push],
insuranceResult: nil,
totalWinnings: 25,
wasBlackjack: false
),
currentBalance: 1025,
minBet: 10,
onNewRound: {},
onPlayAgain: {}
)
}

View File

@ -50,29 +50,37 @@ public struct ChipSelectorView: View {
}
public var body: some View {
ScrollView(.horizontal) {
HStack(spacing: CasinoDesign.Spacing.medium) {
ForEach(availableChips) { denomination in
Button {
selectedChip = denomination
} label: {
ChipView(
denomination: denomination,
size: CasinoDesign.Size.chipLarge,
isSelected: selectedChip == denomination,
theme: theme
)
GeometryReader { geometry in
let chipCount = CGFloat(availableChips.count)
let totalChipsWidth = chipCount * CasinoDesign.Size.chipLarge + (chipCount - 1) * CasinoDesign.Spacing.medium
let fitsOnScreen = totalChipsWidth + CasinoDesign.Spacing.xLarge * 2 <= geometry.size.width
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: CasinoDesign.Spacing.medium) {
ForEach(availableChips) { denomination in
Button {
selectedChip = denomination
} label: {
ChipView(
denomination: denomination,
size: CasinoDesign.Size.chipLarge,
isSelected: selectedChip == denomination,
theme: theme
)
}
.buttonStyle(.plain)
.opacity(canUseChip(denomination) ? 1.0 : CasinoDesign.Opacity.medium)
.disabled(!canUseChip(denomination))
}
.buttonStyle(.plain)
.opacity(canUseChip(denomination) ? 1.0 : CasinoDesign.Opacity.medium)
.disabled(!canUseChip(denomination))
}
.padding(.horizontal, CasinoDesign.Spacing.xLarge)
.padding(.vertical, CasinoDesign.Spacing.medium)
.frame(minWidth: geometry.size.width) // Center when content fits
}
.padding(.horizontal, CasinoDesign.Spacing.large)
.padding(.vertical, CasinoDesign.Spacing.medium) // Extra padding for selection scale effect
.scrollClipDisabled() // Prevent harsh clipping during scroll/animation
.scrollBounceBehavior(fitsOnScreen ? .basedOnSize : .automatic)
}
.scrollIndicators(.hidden)
.frame(maxWidth: .infinity) // Center the scroll content
.frame(height: CasinoDesign.Size.chipLarge + CasinoDesign.Spacing.medium * 2)
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Chip selector", bundle: .module))
.accessibilityHint(String(localized: "Double tap a chip to select bet amount", bundle: .module))