Signed-off-by: Matt Bruce <matt.bruce1@toyota.com>
This commit is contained in:
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@ -24,28 +24,52 @@ struct BaccaratTests {
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// Test with a King (value 0) and an 8 (value 8)
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// Test with a King (value 0) and an 8 (value 8)
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hand.addCard(Card(suit: .spades, rank: .king))
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hand.addCard(Card(suit: .spades, rank: .king))
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hand.addCard(Card(suit: .hearts, rank: .eight))
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hand.addCard(Card(suit: .hearts, rank: .eight))
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#expect(hand.value == 8)
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#expect(hand.value == 8, "King (0) + Eight (8) should equal 8")
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// Test with two cards that sum to more than 10
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// Test with two cards that sum to more than 10
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hand.clear()
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hand.clear()
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hand.addCard(Card(suit: .spades, rank: .seven))
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hand.addCard(Card(suit: .spades, rank: .seven))
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hand.addCard(Card(suit: .hearts, rank: .five))
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hand.addCard(Card(suit: .hearts, rank: .five))
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#expect(hand.value == 2) // 7 + 5 = 12, 12 % 10 = 2
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#expect(hand.value == 2, "Seven (7) + Five (5) = 12, 12 % 10 should equal 2")
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// Test natural 9
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// Test natural 9
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hand.clear()
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hand.clear()
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hand.addCard(Card(suit: .clubs, rank: .four))
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hand.addCard(Card(suit: .clubs, rank: .four))
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hand.addCard(Card(suit: .diamonds, rank: .five))
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hand.addCard(Card(suit: .diamonds, rank: .five))
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#expect(hand.value == 9)
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#expect(hand.value == 9, "Four (4) + Five (5) should equal 9")
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#expect(hand.isNatural == true)
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#expect(hand.isNatural == true, "Hand with 2 cards and value 9 is a natural")
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// Test with three cards
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// Test with three cards
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hand.clear()
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hand.clear()
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hand.addCard(Card(suit: .spades, rank: .four))
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hand.addCard(Card(suit: .spades, rank: .four))
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hand.addCard(Card(suit: .hearts, rank: .three))
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hand.addCard(Card(suit: .hearts, rank: .three))
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hand.addCard(Card(suit: .clubs, rank: .two))
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hand.addCard(Card(suit: .clubs, rank: .two))
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#expect(hand.value == 9) // 4 + 3 + 2 = 9
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#expect(hand.value == 9, "Four (4) + Three (3) + Two (2) should equal 9")
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#expect(hand.isNatural == false) // Not a natural (3 cards)
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#expect(hand.isNatural == false, "Hand with 3 cards is not a natural")
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// Test face cards (all should be 0)
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hand.clear()
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hand.addCard(Card(suit: .spades, rank: .king))
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hand.addCard(Card(suit: .hearts, rank: .queen))
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#expect(hand.value == 0, "King (0) + Queen (0) should equal 0")
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// Test 10 card (should be 0 in baccarat)
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hand.clear()
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hand.addCard(Card(suit: .diamonds, rank: .ten))
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hand.addCard(Card(suit: .clubs, rank: .nine))
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#expect(hand.value == 9, "Ten (0) + Nine (9) should equal 9")
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// Test Ace (should be 1)
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hand.clear()
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hand.addCard(Card(suit: .hearts, rank: .ace))
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hand.addCard(Card(suit: .spades, rank: .ace))
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#expect(hand.value == 2, "Ace (1) + Ace (1) should equal 2")
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// Test modulo 10 with higher values
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hand.clear()
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hand.addCard(Card(suit: .diamonds, rank: .nine))
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hand.addCard(Card(suit: .clubs, rank: .nine))
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#expect(hand.value == 8, "Nine (9) + Nine (9) = 18, 18 % 10 should equal 8")
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}
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}
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@Test func engineHandValues() async throws {
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@Test func engineHandValues() async throws {
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@ -65,12 +89,12 @@ struct BaccaratTests {
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#expect(engine.bankerHand.value <= 9)
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#expect(engine.bankerHand.value <= 9)
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}
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}
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@Test func gameStateHandValues() async throws {
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@Test @MainActor func gameStateHandValues() async throws {
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let state = GameState()
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let state = GameState()
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// Initially should be 0
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// Initially should be 0
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#expect(state.playerHandValue == 0)
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#expect(state.playerHandValue == 0, "Player hand value should be 0 when no cards dealt")
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#expect(state.bankerHandValue == 0)
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#expect(state.bankerHandValue == 0, "Banker hand value should be 0 when no cards dealt")
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// Place a bet
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// Place a bet
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state.placeBet(type: .player, amount: 100)
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state.placeBet(type: .player, amount: 100)
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@ -79,14 +103,26 @@ struct BaccaratTests {
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await state.deal()
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await state.deal()
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// After dealing, both hands should have values between 0-9
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// After dealing, both hands should have values between 0-9
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#expect(state.playerHandValue >= 0)
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#expect(state.playerHandValue >= 0, "Player hand value should be >= 0")
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#expect(state.playerHandValue <= 9)
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#expect(state.playerHandValue <= 9, "Player hand value should be <= 9")
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#expect(state.bankerHandValue >= 0)
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#expect(state.bankerHandValue >= 0, "Banker hand value should be >= 0")
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#expect(state.bankerHandValue <= 9)
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#expect(state.bankerHandValue <= 9, "Banker hand value should be <= 9")
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// Verify visible cards match engine cards
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// Verify visible cards match engine cards
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#expect(state.visiblePlayerCards.count >= 2)
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#expect(state.visiblePlayerCards.count >= 2, "Player should have at least 2 cards")
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#expect(state.visibleBankerCards.count >= 2)
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#expect(state.visibleBankerCards.count >= 2, "Banker should have at least 2 cards")
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// Verify cards are face up (needed for badges to show)
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#expect(state.playerCardsFaceUp.count >= 2, "Player should have face-up state for cards")
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#expect(state.bankerCardsFaceUp.count >= 2, "Banker should have face-up state for cards")
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#expect(state.playerCardsFaceUp.contains(true), "At least one player card should be face up")
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#expect(state.bankerCardsFaceUp.contains(true), "At least one banker card should be face up")
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// Verify the visible hand values match what the engine calculates
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let manualPlayerValue = state.visiblePlayerCards.reduce(0) { $0 + $1.baccaratValue } % 10
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let manualBankerValue = state.visibleBankerCards.reduce(0) { $0 + $1.baccaratValue } % 10
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#expect(state.playerHandValue == manualPlayerValue, "Visible cards should match calculated value for player")
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#expect(state.bankerHandValue == manualBankerValue, "Visible cards should match calculated value for banker")
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}
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}
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}
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}
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629
Baccarat/GAME_CENTER_PLAN.md
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629
Baccarat/GAME_CENTER_PLAN.md
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@ -0,0 +1,629 @@
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# Game Center Integration - Baccarat
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This document outlines the Game Center achievements for Baccarat and the game-specific integration steps.
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## Prerequisites
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✅ Complete `CasinoKit/GAME_CENTER_PLAN.md` implementation first (shared infrastructure)
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## Achievement Design Philosophy
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Focus on **gameplay milestones**, **pattern recognition**, and **understanding Baccarat strategy**, not pure luck or bankroll metrics.
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Achievements celebrate:
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- 🎲 Understanding Baccarat rules and betting
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- 📊 Pattern recognition (road maps)
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- 💎 High-stakes play (earned through gameplay)
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- 🎯 Mastery of side bets
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## Baccarat Achievements
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### 🎓 Learning & First Steps Category
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#### 1. **First Hand**
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- **ID:** `com.yourdomain.baccarat.first_hand`
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- **Description:** Play your first hand of Baccarat
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- **Progress:** Complete on first hand
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- **Points:** 5
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- **Icon:** `play.circle.fill`
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- **Trigger:** After first `finishRound()` completes
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#### 2. **Player Believer**
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- **ID:** `com.yourdomain.baccarat.player_wins_10`
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- **Description:** Win 10 times betting on Player
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- **Progress:** Incremental (0-10)
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- **Points:** 10
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- **Icon:** `person.fill`
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- **Trigger:** When Player bet wins
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#### 3. **Banker's Trust**
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- **ID:** `com.yourdomain.baccarat.banker_wins_25`
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- **Description:** Win 25 times betting on Banker
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- **Progress:** Incremental (0-25)
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- **Points:** 15
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- **Icon:** `building.columns.fill`
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- **Trigger:** When Banker bet wins
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#### 4. **Tie Hunter**
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- **ID:** `com.yourdomain.baccarat.tie_wins_5`
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- **Description:** Win 5 times betting on Tie
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- **Progress:** Incremental (0-5)
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- **Points:** 15
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- **Icon:** "equal.circle.fill"
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- **Trigger:** When Tie bet wins
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- **Note:** Higher points due to rarity (14.4% house edge)
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### 🎲 Natural & Special Hands Category
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#### 5. **Natural Talent**
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- **ID:** `com.yourdomain.baccarat.naturals_10`
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- **Description:** Get 10 naturals (8 or 9 on initial two cards)
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- **Progress:** Incremental (0-10)
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- **Points:** 10
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- **Icon:** `star.fill`
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- **Trigger:** When either Player or Banker gets natural 8 or 9
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#### 6. **Natural Legend**
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- **ID:** `com.yourdomain.baccarat.naturals_50`
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- **Description:** Get 50 naturals
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- **Progress:** Incremental (0-50)
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- **Points:** 25
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- **Icon:** `star.circle.fill`
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- **Trigger:** When either Player or Banker gets natural (extended)
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#### 7. **Perfect Pair**
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- **ID:** `com.yourdomain.baccarat.pair_bets_10`
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- **Description:** Win Player Pair or Banker Pair side bet 10 times
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- **Progress:** Incremental (0-10)
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- **Points:** 15
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- **Icon:** `suit.heart.fill`
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- **Trigger:** When either pair bet wins
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#### 8. **Dragon Master**
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- **ID:** `com.yourdomain.baccarat.dragon_bonus_10`
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- **Description:** Win Dragon Bonus side bet 10 times
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- **Progress:** Incremental (0-10)
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- **Points:** 15
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- **Icon:** `flame.fill`
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- **Trigger:** When Dragon Bonus bet wins
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#### 9. **Dragon Legend**
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- **ID:** `com.yourdomain.baccarat.dragon_bonus_win_by_9`
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- **Description:** Win Dragon Bonus with a 9-point margin (30:1 payout)
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- **Progress:** Complete when achieved
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- **Points:** 25
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- **Icon:** `flame.circle.fill`
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- **Trigger:** When Dragon Bonus pays 30:1
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- **Note:** Very rare achievement
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### 💪 Persistence & Mastery Category
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#### 10. **Beginner**
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- **ID:** `com.yourdomain.baccarat.rounds_50`
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- **Description:** Play 50 total rounds
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- **Progress:** Incremental (0-50)
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- **Points:** 10
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- **Icon:** `person.fill`
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- **Trigger:** After each round completes
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#### 11. **Enthusiast**
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- **ID:** `com.yourdomain.baccarat.rounds_250`
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- **Description:** Play 250 total rounds
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- **Progress:** Incremental (0-250)
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- **Points:** 25
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- **Icon:** `person.2.fill`
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- **Trigger:** After each round completes
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#### 12. **Expert**
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- **ID:** `com.yourdomain.baccarat.rounds_500`
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- **Description:** Play 500 total rounds
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- **Progress:** Incremental (0-500)
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- **Points:** 50
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- **Icon:** `person.3.fill`
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- **Trigger:** After each round completes
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#### 13. **Comeback Kid**
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- **ID:** `com.yourdomain.baccarat.comeback`
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- **Description:** Recover from under $100 to $10,000 in a single session
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- **Progress:** Complete when achieved
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- **Points:** 25
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- **Icon:** `arrow.up.right.circle.fill`
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- **Trigger:** When balance reaches $10k after being below $100 in same session
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- **Implementation Note:** Track session low point
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### 📊 Pattern Recognition & Strategy Category
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#### 14. **Streak Spotter**
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- **ID:** `com.yourdomain.baccarat.spot_streaks_5`
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- **Description:** Correctly predict and bet on a streak 5 times (3+ same outcome in a row)
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- **Progress:** Incremental (0-5)
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- **Points:** 20
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- **Icon:** `chart.line.uptrend.xyaxis`
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- **Trigger:** When player bets same side 3+ times in a row and all win
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- **Implementation Note:** Track consecutive wins on same bet type
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#### 15. **Road Map Reader**
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- **ID:** `com.yourdomain.baccarat.view_road_map_25`
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- **Description:** View the road map history 25 times
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- **Progress:** Incremental (0-25)
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- **Points:** 10
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- **Icon:** `map.fill`
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- **Trigger:** Track when road map view is expanded/scrolled
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- **Implementation Note:** Encourages engagement with pattern tracking feature
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### 💎 High Stakes Category
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#### 16. **High Roller**
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- **ID:** `com.yourdomain.baccarat.bet_50000`
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- **Description:** Place a single bet of $50,000 or more
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- **Progress:** Complete when achieved
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- **Points:** 20
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- **Icon:** `dollarsign.circle.fill`
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- **Trigger:** When any bet equals or exceeds $50,000
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- **Implementation Note:** Must be earned through gameplay (requires VIP table limits)
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#### 17. **Big Win**
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- **ID:** `com.yourdomain.baccarat.single_win_100000`
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- **Description:** Win $100,000 or more in a single hand
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- **Progress:** Complete when achieved
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- **Points:** 30
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- **Icon:** `banknote.fill`
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- **Trigger:** When net profit from a single round ≥ $100,000
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- **Implementation Note:** Possible with Dragon Bonus on large bet
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### 🏆 Elite Category
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#### 18. **Side Bet Specialist**
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- **ID:** `com.yourdomain.baccarat.side_bets_total_25`
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- **Description:** Win any side bet 25 times total
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- **Progress:** Incremental (0-25)
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- **Points:** 25
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- **Icon:** `plus.circle.fill`
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- **Trigger:** Any time a side bet wins (Pairs or Dragon Bonus)
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#### 19. **James Bond** (Hidden Achievement)
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- **ID:** `com.yourdomain.baccarat.james_bond`
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- **Description:** Play 100 consecutive hands betting only on Banker
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- **Progress:** Incremental (0-100, resets if different bet placed)
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- **Points:** 25
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- **Icon:** `tuxedo.fill` (or `theatermasks.fill`)
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- **Trigger:** Track consecutive Banker-only bets
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- **Implementation Note:** Resets to 0 if player bets on Player or Tie
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- **Fun fact:** James Bond's favorite game and typical bet
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#### 20. **Table Explorer** (Hidden Achievement)
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- **ID:** `com.yourdomain.baccarat.all_table_limits`
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- **Description:** Play at least 10 rounds at each table limit level
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- **Progress:** Incremental (0-50, 10 per table × 5 tables)
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- **Points:** 15
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- **Icon:** `chart.bar.fill`
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- **Trigger:** Track rounds played at each table limit (Casual, Low, Medium, High, VIP)
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## Implementation Steps
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### 1. Define Achievement Enum
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**File:** `Baccarat/Baccarat/Models/BaccaratAchievement.swift` (new file)
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```swift
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import CasinoKit
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import GameKit
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enum BaccaratAchievement: String, AchievementDefinition {
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case firstHand = "first_hand"
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case playerWins10 = "player_wins_10"
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case bankerWins25 = "banker_wins_25"
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case tieWins5 = "tie_wins_5"
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case naturals10 = "naturals_10"
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case naturals50 = "naturals_50"
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case pairBets10 = "pair_bets_10"
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case dragonBonus10 = "dragon_bonus_10"
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case dragonBonusWinBy9 = "dragon_bonus_win_by_9"
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case rounds50 = "rounds_50"
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case rounds250 = "rounds_250"
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case rounds500 = "rounds_500"
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case comeback = "comeback"
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case spotStreaks5 = "spot_streaks_5"
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case viewRoadMap25 = "view_road_map_25"
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||||||
|
case bet50000 = "bet_50000"
|
||||||
|
case singleWin100000 = "single_win_100000"
|
||||||
|
case sideBetsTotal25 = "side_bets_total_25"
|
||||||
|
case jamesBond = "james_bond"
|
||||||
|
case allTableLimits = "all_table_limits"
|
||||||
|
|
||||||
|
var identifier: String {
|
||||||
|
"com.yourdomain.baccarat.\(rawValue)"
|
||||||
|
}
|
||||||
|
|
||||||
|
var title: String {
|
||||||
|
switch self {
|
||||||
|
case .firstHand: return String(localized: "First Hand")
|
||||||
|
case .playerWins10: return String(localized: "Player Believer")
|
||||||
|
case .bankerWins25: return String(localized: "Banker's Trust")
|
||||||
|
case .tieWins5: return String(localized: "Tie Hunter")
|
||||||
|
case .naturals10: return String(localized: "Natural Talent")
|
||||||
|
case .naturals50: return String(localized: "Natural Legend")
|
||||||
|
case .pairBets10: return String(localized: "Perfect Pair")
|
||||||
|
case .dragonBonus10: return String(localized: "Dragon Master")
|
||||||
|
case .dragonBonusWinBy9: return String(localized: "Dragon Legend")
|
||||||
|
case .rounds50: return String(localized: "Beginner")
|
||||||
|
case .rounds250: return String(localized: "Enthusiast")
|
||||||
|
case .rounds500: return String(localized: "Expert")
|
||||||
|
case .comeback: return String(localized: "Comeback Kid")
|
||||||
|
case .spotStreaks5: return String(localized: "Streak Spotter")
|
||||||
|
case .viewRoadMap25: return String(localized: "Road Map Reader")
|
||||||
|
case .bet50000: return String(localized: "High Roller")
|
||||||
|
case .singleWin100000: return String(localized: "Big Win")
|
||||||
|
case .sideBetsTotal25: return String(localized: "Side Bet Specialist")
|
||||||
|
case .jamesBond: return String(localized: "James Bond")
|
||||||
|
case .allTableLimits: return String(localized: "Table Explorer")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var description: String {
|
||||||
|
// Full descriptions for each achievement
|
||||||
|
}
|
||||||
|
|
||||||
|
var maxProgress: Int {
|
||||||
|
switch self {
|
||||||
|
case .firstHand, .comeback, .dragonBonusWinBy9, .bet50000, .singleWin100000: return 1
|
||||||
|
case .tieWins5, .spotStreaks5: return 5
|
||||||
|
case .playerWins10, .naturals10, .pairBets10, .dragonBonus10: return 10
|
||||||
|
case .bankerWins25, .sideBetsTotal25, .viewRoadMap25: return 25
|
||||||
|
case .naturals50, .rounds50, .allTableLimits: return 50
|
||||||
|
case .jamesBond: return 100
|
||||||
|
case .rounds250: return 250
|
||||||
|
case .rounds500: return 500
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var isIncremental: Bool {
|
||||||
|
switch self {
|
||||||
|
case .firstHand, .comeback, .dragonBonusWinBy9, .bet50000, .singleWin100000:
|
||||||
|
return false
|
||||||
|
default:
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var iconName: String {
|
||||||
|
switch self {
|
||||||
|
case .firstHand: return "play.circle.fill"
|
||||||
|
case .playerWins10: return "person.fill"
|
||||||
|
case .bankerWins25: return "building.columns.fill"
|
||||||
|
case .tieWins5: return "equal.circle.fill"
|
||||||
|
case .naturals10: return "star.fill"
|
||||||
|
case .naturals50: return "star.circle.fill"
|
||||||
|
case .pairBets10: return "suit.heart.fill"
|
||||||
|
case .dragonBonus10: return "flame.fill"
|
||||||
|
case .dragonBonusWinBy9: return "flame.circle.fill"
|
||||||
|
case .rounds50: return "person.fill"
|
||||||
|
case .rounds250: return "person.2.fill"
|
||||||
|
case .rounds500: return "person.3.fill"
|
||||||
|
case .comeback: return "arrow.up.right.circle.fill"
|
||||||
|
case .spotStreaks5: return "chart.line.uptrend.xyaxis"
|
||||||
|
case .viewRoadMap25: return "map.fill"
|
||||||
|
case .bet50000: return "dollarsign.circle.fill"
|
||||||
|
case .singleWin100000: return "banknote.fill"
|
||||||
|
case .sideBetsTotal25: return "plus.circle.fill"
|
||||||
|
case .jamesBond: return "theatermasks.fill"
|
||||||
|
case .allTableLimits: return "chart.bar.fill"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. Add Achievement Tracker to GameState
|
||||||
|
|
||||||
|
**File:** `Baccarat/Baccarat/Engine/GameState.swift`
|
||||||
|
|
||||||
|
```swift
|
||||||
|
import CasinoKit
|
||||||
|
|
||||||
|
@MainActor
|
||||||
|
@Observable
|
||||||
|
class GameState {
|
||||||
|
// ... existing properties ...
|
||||||
|
|
||||||
|
// NEW: Achievement tracking
|
||||||
|
private(set) var achievementTracker: AchievementTracker<BaccaratAchievement>
|
||||||
|
|
||||||
|
// Track session-specific metrics
|
||||||
|
private var sessionLowBalance: Int = 0
|
||||||
|
private var consecutiveBankerBets = 0
|
||||||
|
private var consecutiveSameBetType: BetType? = nil
|
||||||
|
private var consecutiveSameBetWins = 0
|
||||||
|
private var roundsPerTableLimit: [String: Int] = [:]
|
||||||
|
|
||||||
|
init() {
|
||||||
|
// ... existing init ...
|
||||||
|
|
||||||
|
self.achievementTracker = AchievementTracker<BaccaratAchievement>()
|
||||||
|
self.sessionLowBalance = balance
|
||||||
|
}
|
||||||
|
|
||||||
|
// NEW: Achievement checking methods
|
||||||
|
func checkAchievements(after action: GameAction) {
|
||||||
|
// Called after each game action
|
||||||
|
}
|
||||||
|
|
||||||
|
private func updateSessionTracking() {
|
||||||
|
if balance < sessionLowBalance {
|
||||||
|
sessionLowBalance = balance
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check comeback achievement
|
||||||
|
if sessionLowBalance < 100 && balance >= 10_000 {
|
||||||
|
achievementTracker.complete(.comeback)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 3. Add Achievement Triggers
|
||||||
|
|
||||||
|
Add achievement checks throughout game logic:
|
||||||
|
|
||||||
|
**In `BaccaratEngine.swift` or `GameState.swift`:**
|
||||||
|
|
||||||
|
```swift
|
||||||
|
// After round completes
|
||||||
|
func finishRound() {
|
||||||
|
// ... existing logic ...
|
||||||
|
|
||||||
|
// First hand achievement
|
||||||
|
if totalRoundsPlayed == 1 {
|
||||||
|
achievementTracker.complete(.firstHand)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Persistence achievements
|
||||||
|
achievementTracker.increment(.rounds50)
|
||||||
|
achievementTracker.increment(.rounds250)
|
||||||
|
achievementTracker.increment(.rounds500)
|
||||||
|
|
||||||
|
// Track table limits
|
||||||
|
let limitKey = settings.tableLimit.displayName
|
||||||
|
roundsPerTableLimit[limitKey, default: 0] += 1
|
||||||
|
|
||||||
|
if roundsPerTableLimit.values.filter({ $0 >= 10 }).count == 5 {
|
||||||
|
achievementTracker.complete(.allTableLimits)
|
||||||
|
}
|
||||||
|
|
||||||
|
updateSessionTracking()
|
||||||
|
}
|
||||||
|
|
||||||
|
// When placing bets
|
||||||
|
func placeBet(type: BetType, amount: Int) {
|
||||||
|
// ... existing logic ...
|
||||||
|
|
||||||
|
// High roller achievement
|
||||||
|
if amount >= 50_000 {
|
||||||
|
achievementTracker.complete(.bet50000)
|
||||||
|
}
|
||||||
|
|
||||||
|
// James Bond tracking (consecutive Banker bets)
|
||||||
|
if type == .banker {
|
||||||
|
consecutiveBankerBets += 1
|
||||||
|
if consecutiveBankerBets >= 100 {
|
||||||
|
achievementTracker.complete(.jamesBond)
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
consecutiveBankerBets = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// Streak tracking
|
||||||
|
if type == consecutiveSameBetType {
|
||||||
|
// Continue tracking
|
||||||
|
} else {
|
||||||
|
consecutiveSameBetType = type
|
||||||
|
consecutiveSameBetWins = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// After determining winner
|
||||||
|
func evaluateRound() {
|
||||||
|
// ... existing logic ...
|
||||||
|
|
||||||
|
// Natural achievements
|
||||||
|
if playerHand.isNatural || bankerHand.isNatural {
|
||||||
|
achievementTracker.increment(.naturals10)
|
||||||
|
achievementTracker.increment(.naturals50)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check main bet wins
|
||||||
|
if playerBetWon {
|
||||||
|
achievementTracker.increment(.playerWins10)
|
||||||
|
|
||||||
|
if consecutiveSameBetType == .player {
|
||||||
|
consecutiveSameBetWins += 1
|
||||||
|
if consecutiveSameBetWins >= 3 {
|
||||||
|
achievementTracker.increment(.spotStreaks5)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if bankerBetWon {
|
||||||
|
achievementTracker.increment(.bankerWins25)
|
||||||
|
|
||||||
|
if consecutiveSameBetType == .banker {
|
||||||
|
consecutiveSameBetWins += 1
|
||||||
|
if consecutiveSameBetWins >= 3 {
|
||||||
|
achievementTracker.increment(.spotStreaks5)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if tieBetWon {
|
||||||
|
achievementTracker.increment(.tieWins5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Side bet achievements
|
||||||
|
if playerPairWon || bankerPairWon {
|
||||||
|
achievementTracker.increment(.pairBets10)
|
||||||
|
achievementTracker.increment(.sideBetsTotal25)
|
||||||
|
}
|
||||||
|
|
||||||
|
if dragonBonusWon {
|
||||||
|
achievementTracker.increment(.dragonBonus10)
|
||||||
|
achievementTracker.increment(.sideBetsTotal25)
|
||||||
|
|
||||||
|
// Check for 9-point margin win
|
||||||
|
if dragonBonusMargin == 9 {
|
||||||
|
achievementTracker.complete(.dragonBonusWinBy9)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Big win achievement
|
||||||
|
let netProfit = calculateNetProfit()
|
||||||
|
if netProfit >= 100_000 {
|
||||||
|
achievementTracker.complete(.singleWin100000)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// When road map is viewed
|
||||||
|
func trackRoadMapView() {
|
||||||
|
achievementTracker.increment(.viewRoadMap25)
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 4. Add Road Map View Tracking
|
||||||
|
|
||||||
|
**File:** `Baccarat/Baccarat/Views/Table/RoadMapView.swift` (or wherever road map is displayed)
|
||||||
|
|
||||||
|
```swift
|
||||||
|
.onAppear {
|
||||||
|
state.trackRoadMapView()
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 5. Add Game Center to Settings
|
||||||
|
|
||||||
|
**File:** `Baccarat/Baccarat/Views/Sheets/SettingsView.swift`
|
||||||
|
|
||||||
|
```swift
|
||||||
|
import CasinoKit
|
||||||
|
|
||||||
|
struct SettingsView: View {
|
||||||
|
// ... existing code ...
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
SheetContainerView(title: String(localized: "Settings")) {
|
||||||
|
// ... existing sections ...
|
||||||
|
|
||||||
|
// NEW: Game Center section
|
||||||
|
GameCenterSettingsSection()
|
||||||
|
|
||||||
|
} onDone: {
|
||||||
|
dismiss()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 6. Optional: Add Game Center Access Point
|
||||||
|
|
||||||
|
**File:** `Baccarat/Baccarat/Views/Game/GameTableView.swift`
|
||||||
|
|
||||||
|
```swift
|
||||||
|
TopBarView(
|
||||||
|
balance: state.balance,
|
||||||
|
// ... existing parameters ...
|
||||||
|
leadingButtons: [
|
||||||
|
TopBarButton(
|
||||||
|
icon: "gamecontroller.fill",
|
||||||
|
accessibilityLabel: "Game Center"
|
||||||
|
) {
|
||||||
|
GameCenterManager.shared.showGameCenterDashboard()
|
||||||
|
}
|
||||||
|
]
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
### 7. Initialize Game Center on App Launch
|
||||||
|
|
||||||
|
**File:** `Baccarat/Baccarat/BaccaratApp.swift`
|
||||||
|
|
||||||
|
```swift
|
||||||
|
import CasinoKit
|
||||||
|
|
||||||
|
@main
|
||||||
|
struct BaccaratApp: App {
|
||||||
|
init() {
|
||||||
|
// Authenticate with Game Center silently
|
||||||
|
Task {
|
||||||
|
await GameCenterManager.shared.authenticate()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ... rest of app ...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 8. Add Localized Strings
|
||||||
|
|
||||||
|
**File:** `Baccarat/Baccarat/Resources/Localizable.xcstrings`
|
||||||
|
|
||||||
|
Add all achievement titles, descriptions, and Game Center UI strings.
|
||||||
|
|
||||||
|
## App Store Connect Configuration
|
||||||
|
|
||||||
|
### For Each Achievement:
|
||||||
|
|
||||||
|
1. Log into App Store Connect
|
||||||
|
2. Select Baccarat app
|
||||||
|
3. Go to Game Center → Achievements
|
||||||
|
4. Click "+" to add achievement
|
||||||
|
5. Configure:
|
||||||
|
- **Reference Name:** (internal only)
|
||||||
|
- **Achievement ID:** Must match enum identifier
|
||||||
|
- **Point Value:** As specified above
|
||||||
|
- **Hidden:** Set to "Yes" for James Bond and Table Explorer
|
||||||
|
- **Achievable More Than Once:** No for all
|
||||||
|
- **Localization:** Add EN, ES-MX, FR-CA
|
||||||
|
- **Images:** Upload 512x512 and 1024x1024 versions
|
||||||
|
|
||||||
|
## Testing Checklist
|
||||||
|
|
||||||
|
- [ ] All achievements can be triggered in game
|
||||||
|
- [ ] Incremental achievements show progress
|
||||||
|
- [ ] Hidden achievements don't appear until unlocked
|
||||||
|
- [ ] James Bond achievement resets on non-Banker bet
|
||||||
|
- [ ] Streak tracking works correctly (3+ consecutive wins)
|
||||||
|
- [ ] Road map view tracking increments
|
||||||
|
- [ ] Table limit tracking works across all 5 limits
|
||||||
|
- [ ] Big win achievement triggers at $100k profit
|
||||||
|
- [ ] Dragon Bonus 9-point margin detected correctly
|
||||||
|
- [ ] Comeback achievement tracks session low properly
|
||||||
|
|
||||||
|
## Edge Cases to Handle
|
||||||
|
|
||||||
|
1. **Player resets game mid-session** - Session achievements (comeback) should reset
|
||||||
|
2. **Multiple simultaneous bets** - Track all winning bet types for achievements
|
||||||
|
3. **Tie pushes main bet** - Don't count as "win" for streak tracking
|
||||||
|
4. **Switching table limits** - Properly track rounds per limit
|
||||||
|
5. **Offline play** - Queue achievements, submit when online
|
||||||
|
|
||||||
|
## Future Enhancements
|
||||||
|
|
||||||
|
- **Achievement notifications** - Use CasinoKit's AchievementToast
|
||||||
|
- **Progress UI** - Show achievement progress in statistics view
|
||||||
|
- **Pattern hints** - Suggest when player is on a streak (Road Map Reader tie-in)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Summary
|
||||||
|
|
||||||
|
- ✅ 20 total achievements
|
||||||
|
- ✅ Focus on gameplay understanding, pattern recognition, and milestones
|
||||||
|
- ✅ Two hidden achievements (James Bond, Table Explorer)
|
||||||
|
- ✅ Incremental progress for most achievements
|
||||||
|
- ✅ Unique Baccarat-specific achievements (road maps, Dragon Bonus, streaks)
|
||||||
|
- ✅ Integration with existing GameState and road map system
|
||||||
|
- ✅ No code duplication (uses CasinoKit infrastructure)
|
||||||
|
|
||||||
|
**Estimated Integration Time:** 2-3 hours after CasinoKit infrastructure is complete.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*See `CasinoKit/GAME_CENTER_PLAN.md` for shared infrastructure implementation details.*
|
||||||
|
|
||||||
554
Blackjack/GAME_CENTER_PLAN.md
Normal file
554
Blackjack/GAME_CENTER_PLAN.md
Normal file
@ -0,0 +1,554 @@
|
|||||||
|
# Game Center Integration - Blackjack
|
||||||
|
|
||||||
|
This document outlines the Game Center achievements for Blackjack and the game-specific integration steps.
|
||||||
|
|
||||||
|
## Prerequisites
|
||||||
|
|
||||||
|
✅ Complete `CasinoKit/GAME_CENTER_PLAN.md` implementation first (shared infrastructure)
|
||||||
|
|
||||||
|
## Achievement Design Philosophy
|
||||||
|
|
||||||
|
Focus on **learning milestones** and **skill demonstration**, not bankroll/luck-based metrics.
|
||||||
|
|
||||||
|
Achievements celebrate:
|
||||||
|
- 📚 Learning basic strategy
|
||||||
|
- 🎓 Card counting practice
|
||||||
|
- 🎯 Gameplay milestones
|
||||||
|
- 💪 Persistence and mastery
|
||||||
|
|
||||||
|
## Blackjack Achievements
|
||||||
|
|
||||||
|
### 🎓 Learning & Strategy Category
|
||||||
|
|
||||||
|
#### 1. **First Hand**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.first_hand`
|
||||||
|
- **Description:** Play your first hand of Blackjack
|
||||||
|
- **Progress:** Complete on first hand
|
||||||
|
- **Points:** 5
|
||||||
|
- **Icon:** `play.circle.fill`
|
||||||
|
- **Trigger:** After first `finishRound()` completes
|
||||||
|
|
||||||
|
#### 2. **Strategy Student**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.strategy_student`
|
||||||
|
- **Description:** Play 50 hands following perfect basic strategy
|
||||||
|
- **Progress:** Incremental (0-50)
|
||||||
|
- **Points:** 10
|
||||||
|
- **Icon:** `book.fill`
|
||||||
|
- **Trigger:** Each hand where player follows all hint recommendations
|
||||||
|
- **Implementation Note:** Track in `GameState` when hint matches action taken
|
||||||
|
|
||||||
|
#### 3. **Strategy Master**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.strategy_master`
|
||||||
|
- **Description:** Play 100 hands following perfect basic strategy
|
||||||
|
- **Progress:** Incremental (0-100)
|
||||||
|
- **Points:** 25
|
||||||
|
- **Icon:** `graduationcap.fill`
|
||||||
|
- **Trigger:** Same as Strategy Student, extended goal
|
||||||
|
|
||||||
|
#### 4. **Card Counter**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.card_counter`
|
||||||
|
- **Description:** Play 25 hands using the Hi-Lo counting system
|
||||||
|
- **Progress:** Incremental (0-25)
|
||||||
|
- **Points:** 15
|
||||||
|
- **Icon:** `brain.head.profile`
|
||||||
|
- **Trigger:** When `settings.showCount` is enabled and hand completes
|
||||||
|
- **Implementation Note:** Must have counting enabled in settings
|
||||||
|
|
||||||
|
#### 5. **True Count Master**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.true_count_master`
|
||||||
|
- **Description:** Make 10 correct betting decisions based on true count
|
||||||
|
- **Progress:** Incremental (0-10)
|
||||||
|
- **Points:** 20
|
||||||
|
- **Icon:** `chart.line.uptrend.xyaxis`
|
||||||
|
- **Trigger:** When player increases bet with positive true count (+2 or higher)
|
||||||
|
- **Implementation Note:** Track bet increases that align with count recommendations
|
||||||
|
|
||||||
|
### 🎯 Gameplay Milestones Category
|
||||||
|
|
||||||
|
#### 6. **Natural Talent**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.natural_10`
|
||||||
|
- **Description:** Get 10 Blackjacks (natural 21)
|
||||||
|
- **Progress:** Incremental (0-10)
|
||||||
|
- **Points:** 10
|
||||||
|
- **Icon:** `star.fill`
|
||||||
|
- **Trigger:** When player hand is natural blackjack
|
||||||
|
|
||||||
|
#### 7. **Natural Legend**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.natural_50`
|
||||||
|
- **Description:** Get 50 Blackjacks
|
||||||
|
- **Progress:** Incremental (0-50)
|
||||||
|
- **Points:** 25
|
||||||
|
- **Icon:** `star.circle.fill`
|
||||||
|
- **Trigger:** When player hand is natural blackjack (extended)
|
||||||
|
|
||||||
|
#### 8. **Split Decision**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.split_wins_10`
|
||||||
|
- **Description:** Win with split hands 10 times
|
||||||
|
- **Progress:** Incremental (0-10)
|
||||||
|
- **Points:** 10
|
||||||
|
- **Icon:** `rectangle.split.2x1.fill`
|
||||||
|
- **Trigger:** When a split hand wins against dealer
|
||||||
|
|
||||||
|
#### 9. **Double Down Dynamo**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.double_wins_15`
|
||||||
|
- **Description:** Win 15 hands after doubling down
|
||||||
|
- **Progress:** Incremental (0-15)
|
||||||
|
- **Points:** 15
|
||||||
|
- **Icon:** `arrow.down.circle.fill`
|
||||||
|
- **Trigger:** When player wins a hand after doubling down
|
||||||
|
|
||||||
|
#### 10. **Insurance Agent**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.insurance_wins_5`
|
||||||
|
- **Description:** Win insurance bet 5 times
|
||||||
|
- **Progress:** Incremental (0-5)
|
||||||
|
- **Points:** 10
|
||||||
|
- **Icon:** `shield.checkered`
|
||||||
|
- **Trigger:** When dealer has blackjack and player took insurance
|
||||||
|
|
||||||
|
### 💪 Persistence & Mastery Category
|
||||||
|
|
||||||
|
#### 11. **Rookie**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.hands_100`
|
||||||
|
- **Description:** Play 100 total hands
|
||||||
|
- **Progress:** Incremental (0-100)
|
||||||
|
- **Points:** 10
|
||||||
|
- **Icon:** `person.fill`
|
||||||
|
- **Trigger:** After each hand completes
|
||||||
|
|
||||||
|
#### 12. **Regular**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.hands_500`
|
||||||
|
- **Description:** Play 500 total hands
|
||||||
|
- **Progress:** Incremental (0-500)
|
||||||
|
- **Points:** 25
|
||||||
|
- **Icon:** `person.2.fill`
|
||||||
|
- **Trigger:** After each hand completes
|
||||||
|
|
||||||
|
#### 13. **Veteran**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.hands_1000`
|
||||||
|
- **Description:** Play 1,000 total hands
|
||||||
|
- **Progress:** Incremental (0-1000)
|
||||||
|
- **Points:** 50
|
||||||
|
- **Icon:** `person.3.fill`
|
||||||
|
- **Trigger:** After each hand completes
|
||||||
|
|
||||||
|
#### 14. **Comeback Kid**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.comeback`
|
||||||
|
- **Description:** Recover from under $100 to $10,000 in a single session
|
||||||
|
- **Progress:** Complete when achieved
|
||||||
|
- **Points:** 25
|
||||||
|
- **Icon:** `arrow.up.right.circle.fill`
|
||||||
|
- **Trigger:** When balance reaches $10k after being below $100 in same session
|
||||||
|
- **Implementation Note:** Track session low point
|
||||||
|
|
||||||
|
#### 15. **Perfect Pair Player**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.perfect_pairs_5`
|
||||||
|
- **Description:** Win Perfect Pairs side bet 5 times
|
||||||
|
- **Progress:** Incremental (0-5)
|
||||||
|
- **Points:** 10
|
||||||
|
- **Icon:** `suit.heart.fill`
|
||||||
|
- **Trigger:** When Perfect Pairs side bet wins
|
||||||
|
|
||||||
|
#### 16. **21+3 Champion**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.twentyone_plus_three_5`
|
||||||
|
- **Description:** Win 21+3 side bet 5 times
|
||||||
|
- **Progress:** Incremental (0-5)
|
||||||
|
- **Points:** 10
|
||||||
|
- **Icon:** `suit.diamond.fill`
|
||||||
|
- **Trigger:** When 21+3 side bet wins
|
||||||
|
|
||||||
|
### 🏆 Elite Category
|
||||||
|
|
||||||
|
#### 17. **Side Bet Specialist**
|
||||||
|
- **ID:** `com.yourdomain.blackjack.side_bet_wins_25`
|
||||||
|
- **Description:** Win any side bet 25 times total
|
||||||
|
- **Progress:** Incremental (0-25)
|
||||||
|
- **Points:** 25
|
||||||
|
- **Icon:** `plus.circle.fill`
|
||||||
|
- **Trigger:** Any time a side bet wins (Perfect Pairs or 21+3)
|
||||||
|
|
||||||
|
#### 18. **Rule Breaker** (Hidden Achievement)
|
||||||
|
- **ID:** `com.yourdomain.blackjack.all_rule_variations`
|
||||||
|
- **Description:** Play at least 10 hands with each rule variation
|
||||||
|
- **Progress:** Incremental (0-40, 10 per variation × 4 variations)
|
||||||
|
- **Points:** 15
|
||||||
|
- **Icon:** `gearshape.2.fill`
|
||||||
|
- **Trigger:** Track which rule sets have been played
|
||||||
|
- **Implementation Note:** Vegas Strip, Atlantic City, European, Custom (10 hands each)
|
||||||
|
|
||||||
|
## Implementation Steps
|
||||||
|
|
||||||
|
### 1. Define Achievement Enum
|
||||||
|
|
||||||
|
**File:** `Blackjack/Blackjack/Models/BlackjackAchievement.swift` (new file)
|
||||||
|
|
||||||
|
```swift
|
||||||
|
import CasinoKit
|
||||||
|
import GameKit
|
||||||
|
|
||||||
|
enum BlackjackAchievement: String, AchievementDefinition {
|
||||||
|
case firstHand = "first_hand"
|
||||||
|
case strategyStudent = "strategy_student"
|
||||||
|
case strategyMaster = "strategy_master"
|
||||||
|
case cardCounter = "card_counter"
|
||||||
|
case trueCountMaster = "true_count_master"
|
||||||
|
case natural10 = "natural_10"
|
||||||
|
case natural50 = "natural_50"
|
||||||
|
case splitWins10 = "split_wins_10"
|
||||||
|
case doubleWins15 = "double_wins_15"
|
||||||
|
case insuranceWins5 = "insurance_wins_5"
|
||||||
|
case hands100 = "hands_100"
|
||||||
|
case hands500 = "hands_500"
|
||||||
|
case hands1000 = "hands_1000"
|
||||||
|
case comeback = "comeback"
|
||||||
|
case perfectPairs5 = "perfect_pairs_5"
|
||||||
|
case twentyOnePlusThree5 = "twentyone_plus_three_5"
|
||||||
|
case sideBetWins25 = "side_bet_wins_25"
|
||||||
|
case allRuleVariations = "all_rule_variations"
|
||||||
|
|
||||||
|
var identifier: String {
|
||||||
|
"com.yourdomain.blackjack.\(rawValue)"
|
||||||
|
}
|
||||||
|
|
||||||
|
var title: String {
|
||||||
|
switch self {
|
||||||
|
case .firstHand: return String(localized: "First Hand")
|
||||||
|
case .strategyStudent: return String(localized: "Strategy Student")
|
||||||
|
case .strategyMaster: return String(localized: "Strategy Master")
|
||||||
|
case .cardCounter: return String(localized: "Card Counter")
|
||||||
|
case .trueCountMaster: return String(localized: "True Count Master")
|
||||||
|
case .natural10: return String(localized: "Natural Talent")
|
||||||
|
case .natural50: return String(localized: "Natural Legend")
|
||||||
|
case .splitWins10: return String(localized: "Split Decision")
|
||||||
|
case .doubleWins15: return String(localized: "Double Down Dynamo")
|
||||||
|
case .insuranceWins5: return String(localized: "Insurance Agent")
|
||||||
|
case .hands100: return String(localized: "Rookie")
|
||||||
|
case .hands500: return String(localized: "Regular")
|
||||||
|
case .hands1000: return String(localized: "Veteran")
|
||||||
|
case .comeback: return String(localized: "Comeback Kid")
|
||||||
|
case .perfectPairs5: return String(localized: "Perfect Pair Player")
|
||||||
|
case .twentyOnePlusThree5: return String(localized: "21+3 Champion")
|
||||||
|
case .sideBetWins25: return String(localized: "Side Bet Specialist")
|
||||||
|
case .allRuleVariations: return String(localized: "Rule Breaker")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var description: String {
|
||||||
|
// Full descriptions for each achievement
|
||||||
|
}
|
||||||
|
|
||||||
|
var maxProgress: Int {
|
||||||
|
switch self {
|
||||||
|
case .firstHand, .comeback: return 1
|
||||||
|
case .insuranceWins5, .perfectPairs5, .twentyOnePlusThree5: return 5
|
||||||
|
case .splitWins10, .natural10: return 10
|
||||||
|
case .doubleWins15: return 15
|
||||||
|
case .cardCounter, .sideBetWins25, .strategyMaster: return 25
|
||||||
|
case .strategyStudent, .natural50: return 50
|
||||||
|
case .hands100: return 100
|
||||||
|
case .hands500: return 500
|
||||||
|
case .hands1000: return 1000
|
||||||
|
case .trueCountMaster: return 10
|
||||||
|
case .allRuleVariations: return 40
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var isIncremental: Bool {
|
||||||
|
self != .firstHand && self != .comeback
|
||||||
|
}
|
||||||
|
|
||||||
|
var iconName: String {
|
||||||
|
switch self {
|
||||||
|
case .firstHand: return "play.circle.fill"
|
||||||
|
case .strategyStudent: return "book.fill"
|
||||||
|
case .strategyMaster: return "graduationcap.fill"
|
||||||
|
case .cardCounter: return "brain.head.profile"
|
||||||
|
case .trueCountMaster: return "chart.line.uptrend.xyaxis"
|
||||||
|
case .natural10: return "star.fill"
|
||||||
|
case .natural50: return "star.circle.fill"
|
||||||
|
case .splitWins10: return "rectangle.split.2x1.fill"
|
||||||
|
case .doubleWins15: return "arrow.down.circle.fill"
|
||||||
|
case .insuranceWins5: return "shield.checkered"
|
||||||
|
case .hands100: return "person.fill"
|
||||||
|
case .hands500: return "person.2.fill"
|
||||||
|
case .hands1000: return "person.3.fill"
|
||||||
|
case .comeback: return "arrow.up.right.circle.fill"
|
||||||
|
case .perfectPairs5: return "suit.heart.fill"
|
||||||
|
case .twentyOnePlusThree5: return "suit.diamond.fill"
|
||||||
|
case .sideBetWins25: return "plus.circle.fill"
|
||||||
|
case .allRuleVariations: return "gearshape.2.fill"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. Add Achievement Tracker to GameState
|
||||||
|
|
||||||
|
**File:** `Blackjack/Blackjack/Engine/GameState.swift`
|
||||||
|
|
||||||
|
```swift
|
||||||
|
import CasinoKit
|
||||||
|
|
||||||
|
@MainActor
|
||||||
|
@Observable
|
||||||
|
class GameState {
|
||||||
|
// ... existing properties ...
|
||||||
|
|
||||||
|
// NEW: Achievement tracking
|
||||||
|
private(set) var achievementTracker: AchievementTracker<BlackjackAchievement>
|
||||||
|
|
||||||
|
// Track session-specific metrics for achievements
|
||||||
|
private var sessionLowBalance: Int = 0
|
||||||
|
private var handsPlayedThisSession = 0
|
||||||
|
private var lastActionWasStrategyOptimal = false
|
||||||
|
|
||||||
|
init() {
|
||||||
|
// ... existing init ...
|
||||||
|
|
||||||
|
self.achievementTracker = AchievementTracker<BlackjackAchievement>()
|
||||||
|
self.sessionLowBalance = balance
|
||||||
|
}
|
||||||
|
|
||||||
|
// NEW: Achievement checking methods
|
||||||
|
func checkAchievements(after action: GameAction) {
|
||||||
|
// Called after each game action
|
||||||
|
// Check relevant achievements based on action type
|
||||||
|
}
|
||||||
|
|
||||||
|
private func updateSessionTracking() {
|
||||||
|
if balance < sessionLowBalance {
|
||||||
|
sessionLowBalance = balance
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check comeback achievement
|
||||||
|
if sessionLowBalance < 100 && balance >= 10_000 {
|
||||||
|
achievementTracker.complete(.comeback)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 3. Add Achievement Triggers
|
||||||
|
|
||||||
|
Add achievement checks throughout game logic:
|
||||||
|
|
||||||
|
**In `BlackjackEngine.swift` or `GameState.swift`:**
|
||||||
|
|
||||||
|
```swift
|
||||||
|
// After dealing initial cards
|
||||||
|
if playerHand.isBlackjack {
|
||||||
|
achievementTracker.increment(.natural10)
|
||||||
|
achievementTracker.increment(.natural50)
|
||||||
|
}
|
||||||
|
|
||||||
|
// After completing a hand
|
||||||
|
func finishRound() {
|
||||||
|
// ... existing logic ...
|
||||||
|
|
||||||
|
// First hand achievement
|
||||||
|
if totalHandsPlayed == 1 {
|
||||||
|
achievementTracker.complete(.firstHand)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Persistence achievements
|
||||||
|
achievementTracker.increment(.hands100)
|
||||||
|
achievementTracker.increment(.hands500)
|
||||||
|
achievementTracker.increment(.hands1000)
|
||||||
|
|
||||||
|
// Check if strategy was followed
|
||||||
|
if lastActionWasStrategyOptimal {
|
||||||
|
achievementTracker.increment(.strategyStudent)
|
||||||
|
achievementTracker.increment(.strategyMaster)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Card counting achievements
|
||||||
|
if settings.showCount {
|
||||||
|
achievementTracker.increment(.cardCounter)
|
||||||
|
|
||||||
|
// Check if bet was adjusted based on count
|
||||||
|
if betWasIncreasedWithPositiveCount {
|
||||||
|
achievementTracker.increment(.trueCountMaster)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
updateSessionTracking()
|
||||||
|
}
|
||||||
|
|
||||||
|
// After winning with split
|
||||||
|
func checkSplitWin() {
|
||||||
|
if handWasSplit && playerWon {
|
||||||
|
achievementTracker.increment(.splitWins10)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// After winning with double down
|
||||||
|
func checkDoubleWin() {
|
||||||
|
if playerDoubledDown && playerWon {
|
||||||
|
achievementTracker.increment(.doubleWins15)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// After insurance win
|
||||||
|
func checkInsuranceWin() {
|
||||||
|
if insuranceBetWon {
|
||||||
|
achievementTracker.increment(.insuranceWins5)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// After side bet wins
|
||||||
|
func checkSideBetWins() {
|
||||||
|
if perfectPairsBetWon {
|
||||||
|
achievementTracker.increment(.perfectPairs5)
|
||||||
|
achievementTracker.increment(.sideBetWins25)
|
||||||
|
}
|
||||||
|
|
||||||
|
if twentyOnePlusThreeBetWon {
|
||||||
|
achievementTracker.increment(.twentyOnePlusThree5)
|
||||||
|
achievementTracker.increment(.sideBetWins25)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 4. Add Game Center to Settings
|
||||||
|
|
||||||
|
**File:** `Blackjack/Blackjack/Views/Sheets/SettingsView.swift`
|
||||||
|
|
||||||
|
```swift
|
||||||
|
import CasinoKit
|
||||||
|
|
||||||
|
struct SettingsView: View {
|
||||||
|
// ... existing code ...
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
SheetContainerView(title: String(localized: "Settings")) {
|
||||||
|
// ... existing sections ...
|
||||||
|
|
||||||
|
// NEW: Game Center section
|
||||||
|
GameCenterSettingsSection()
|
||||||
|
|
||||||
|
} onDone: {
|
||||||
|
dismiss()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 5. Optional: Add Game Center Access Point
|
||||||
|
|
||||||
|
**File:** `Blackjack/Blackjack/Views/Game/GameTableView.swift`
|
||||||
|
|
||||||
|
Add to top bar or as floating overlay:
|
||||||
|
|
||||||
|
```swift
|
||||||
|
TopBarView(
|
||||||
|
balance: state.balance,
|
||||||
|
// ... existing parameters ...
|
||||||
|
leadingButtons: [
|
||||||
|
TopBarButton(
|
||||||
|
icon: "gamecontroller.fill",
|
||||||
|
accessibilityLabel: "Game Center"
|
||||||
|
) {
|
||||||
|
GameCenterManager.shared.showGameCenterDashboard()
|
||||||
|
}
|
||||||
|
]
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
### 6. Initialize Game Center on App Launch
|
||||||
|
|
||||||
|
**File:** `Blackjack/Blackjack/BlackjackApp.swift`
|
||||||
|
|
||||||
|
```swift
|
||||||
|
import CasinoKit
|
||||||
|
|
||||||
|
@main
|
||||||
|
struct BlackjackApp: App {
|
||||||
|
init() {
|
||||||
|
// Authenticate with Game Center silently
|
||||||
|
Task {
|
||||||
|
await GameCenterManager.shared.authenticate()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ... rest of app ...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 7. Add Localized Strings
|
||||||
|
|
||||||
|
**File:** `Blackjack/Blackjack/Resources/Localizable.xcstrings`
|
||||||
|
|
||||||
|
Add all achievement titles, descriptions, and Game Center UI strings.
|
||||||
|
|
||||||
|
## App Store Connect Configuration
|
||||||
|
|
||||||
|
### For Each Achievement:
|
||||||
|
|
||||||
|
1. Log into App Store Connect
|
||||||
|
2. Select Blackjack app
|
||||||
|
3. Go to Game Center → Achievements
|
||||||
|
4. Click "+" to add achievement
|
||||||
|
5. Configure:
|
||||||
|
- **Reference Name:** (internal only, e.g., "Strategy Student")
|
||||||
|
- **Achievement ID:** Must match enum identifier (e.g., `com.yourdomain.blackjack.strategy_student`)
|
||||||
|
- **Point Value:** As specified above
|
||||||
|
- **Hidden:** Set to "Yes" for hidden achievements (Rule Breaker)
|
||||||
|
- **Achievable More Than Once:** No for all
|
||||||
|
- **Pre-iOS 14 Gamers:** Leave unchecked
|
||||||
|
- **Localization:** Add EN, ES-MX, FR-CA with titles/descriptions
|
||||||
|
- **Images:** Upload 512x512 and 1024x1024 versions
|
||||||
|
|
||||||
|
### Achievement Icon Assets
|
||||||
|
|
||||||
|
Create icons matching the SF Symbols specified in the achievement enum. Use your app's color scheme (golds, blues, casino theme).
|
||||||
|
|
||||||
|
## Testing Checklist
|
||||||
|
|
||||||
|
- [ ] All achievements can be triggered in game
|
||||||
|
- [ ] Incremental achievements show progress correctly
|
||||||
|
- [ ] Achievements appear in Game Center dashboard
|
||||||
|
- [ ] Achievements work offline (queue and submit later)
|
||||||
|
- [ ] Achievement tracking persists across app launches
|
||||||
|
- [ ] Localization works for all three languages
|
||||||
|
- [ ] VoiceOver announces achievement unlocks
|
||||||
|
- [ ] Settings section shows correct Game Center status
|
||||||
|
- [ ] Strategy-based achievements verify correct play
|
||||||
|
- [ ] Card counting achievements only trigger when enabled
|
||||||
|
|
||||||
|
## Edge Cases to Handle
|
||||||
|
|
||||||
|
1. **Player resets game mid-session** - Session achievements (comeback) should reset
|
||||||
|
2. **Player changes rule variations** - Track separately for "Rule Breaker"
|
||||||
|
3. **Player disables hints** - Strategy achievements still trackable via engine logic
|
||||||
|
4. **Offline play** - Queue achievements, submit when online
|
||||||
|
5. **Multiple devices** - Game Center syncs achievement progress automatically
|
||||||
|
|
||||||
|
## Analytics to Track (Optional)
|
||||||
|
|
||||||
|
Consider adding local analytics to understand achievement engagement:
|
||||||
|
- Which achievements are earned most often?
|
||||||
|
- Average time to complete each achievement
|
||||||
|
- Percentage of players who enable card counting (for targeted education)
|
||||||
|
|
||||||
|
## Future Enhancements
|
||||||
|
|
||||||
|
- **Achievement notifications** - Show toast when unlocked (use CasinoKit's AchievementToast)
|
||||||
|
- **Progress tracking UI** - Show achievement progress in stats view
|
||||||
|
- **Suggested next achievement** - Guide players toward specific goals
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Summary
|
||||||
|
|
||||||
|
- ✅ 18 total achievements
|
||||||
|
- ✅ Focus on learning and skill, not luck/bankroll
|
||||||
|
- ✅ Incremental progress for most achievements
|
||||||
|
- ✅ Hidden achievement for exploring all rule variations
|
||||||
|
- ✅ Integration with existing GameState and statistics
|
||||||
|
- ✅ No code duplication (uses CasinoKit infrastructure)
|
||||||
|
|
||||||
|
**Estimated Integration Time:** 2-3 hours after CasinoKit infrastructure is complete.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*See `CasinoKit/GAME_CENTER_PLAN.md` for shared infrastructure implementation details.*
|
||||||
|
|
||||||
364
CasinoKit/GAME_CENTER_PLAN.md
Normal file
364
CasinoKit/GAME_CENTER_PLAN.md
Normal file
@ -0,0 +1,364 @@
|
|||||||
|
# Game Center Integration - CasinoKit (Shared Infrastructure)
|
||||||
|
|
||||||
|
This document outlines the shared Game Center infrastructure that will be used by all casino games in the workspace.
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
Game Center will be integrated for **achievements only** (no leaderboards) to avoid cheating concerns with client-side casino games. All shared Game Center logic will live in CasinoKit to avoid code duplication.
|
||||||
|
|
||||||
|
## Shared Components to Add
|
||||||
|
|
||||||
|
### 1. GameCenterManager (Core Service)
|
||||||
|
|
||||||
|
**Location:** `CasinoKit/Sources/CasinoKit/GameCenter/GameCenterManager.swift`
|
||||||
|
|
||||||
|
**Purpose:** Centralized manager for all Game Center operations.
|
||||||
|
|
||||||
|
**Features:**
|
||||||
|
- Authentication with Game Center
|
||||||
|
- Achievement submission
|
||||||
|
- Achievement progress tracking
|
||||||
|
- Error handling and retry logic
|
||||||
|
- Availability checking
|
||||||
|
- Privacy-friendly (doesn't force sign-in)
|
||||||
|
|
||||||
|
**Key Methods:**
|
||||||
|
```swift
|
||||||
|
@MainActor
|
||||||
|
@Observable
|
||||||
|
class GameCenterManager {
|
||||||
|
static let shared = GameCenterManager()
|
||||||
|
|
||||||
|
var isAuthenticated: Bool = false
|
||||||
|
var isAvailable: Bool = true
|
||||||
|
var localPlayer: GKLocalPlayer?
|
||||||
|
|
||||||
|
// Authentication
|
||||||
|
func authenticate()
|
||||||
|
|
||||||
|
// Achievement management
|
||||||
|
func submitAchievement(_ identifier: String, percentComplete: Double)
|
||||||
|
func incrementAchievement(_ identifier: String, by value: Double)
|
||||||
|
func resetAchievements() // For testing only
|
||||||
|
func loadAchievements() -> [GKAchievement]
|
||||||
|
|
||||||
|
// UI presentation
|
||||||
|
func showGameCenterDashboard()
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
**Implementation Notes:**
|
||||||
|
- Use async/await APIs (iOS 14+)
|
||||||
|
- Silent authentication (no blocking UI)
|
||||||
|
- Gracefully handle Game Center being disabled
|
||||||
|
- Cache authentication state
|
||||||
|
- Support offline mode (queue submissions for later)
|
||||||
|
|
||||||
|
### 2. Achievement Configuration Protocol
|
||||||
|
|
||||||
|
**Location:** `CasinoKit/Sources/CasinoKit/GameCenter/AchievementDefinition.swift`
|
||||||
|
|
||||||
|
**Purpose:** Type-safe achievement definitions per game.
|
||||||
|
|
||||||
|
```swift
|
||||||
|
protocol AchievementDefinition {
|
||||||
|
var identifier: String { get }
|
||||||
|
var title: String { get }
|
||||||
|
var description: String { get }
|
||||||
|
var maxProgress: Int { get }
|
||||||
|
var iconName: String { get }
|
||||||
|
var isIncremental: Bool { get }
|
||||||
|
}
|
||||||
|
|
||||||
|
// Example usage in game:
|
||||||
|
enum BlackjackAchievement: String, AchievementDefinition {
|
||||||
|
case strategyStudent = "blackjack_strategy_50"
|
||||||
|
case cardCounter = "blackjack_card_counting_25"
|
||||||
|
// ...
|
||||||
|
|
||||||
|
var identifier: String {
|
||||||
|
"com.yourdomain.blackjack.\(rawValue)"
|
||||||
|
}
|
||||||
|
|
||||||
|
var title: String {
|
||||||
|
switch self {
|
||||||
|
case .strategyStudent: return String(localized: "Strategy Student")
|
||||||
|
case .cardCounter: return String(localized: "Card Counter")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ... other properties
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 3. Game Center Access Point View
|
||||||
|
|
||||||
|
**Location:** `CasinoKit/Sources/CasinoKit/Views/GameCenter/GameCenterAccessPoint.swift`
|
||||||
|
|
||||||
|
**Purpose:** Standard UI component for showing Game Center status.
|
||||||
|
|
||||||
|
**Features:**
|
||||||
|
- Shows authentication state
|
||||||
|
- Displays achievement progress
|
||||||
|
- Links to Game Center dashboard
|
||||||
|
- Optional placement (top bar or settings)
|
||||||
|
- Respects user privacy preferences
|
||||||
|
|
||||||
|
```swift
|
||||||
|
struct GameCenterAccessPoint: View {
|
||||||
|
@State private var manager = GameCenterManager.shared
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
// Small floating button or status indicator
|
||||||
|
// Shows GC icon when authenticated
|
||||||
|
// Tapping opens achievement list
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 4. Achievement Tracking Helper
|
||||||
|
|
||||||
|
**Location:** `CasinoKit/Sources/CasinoKit/GameCenter/AchievementTracker.swift`
|
||||||
|
|
||||||
|
**Purpose:** Helper for games to track achievement progress locally before submitting.
|
||||||
|
|
||||||
|
```swift
|
||||||
|
@MainActor
|
||||||
|
@Observable
|
||||||
|
class AchievementTracker<Achievement: AchievementDefinition> {
|
||||||
|
private var progress: [String: Int] = [:]
|
||||||
|
|
||||||
|
func increment(_ achievement: Achievement, by value: Int = 1)
|
||||||
|
func getProgress(_ achievement: Achievement) -> Int
|
||||||
|
func checkAndSubmit(_ achievement: Achievement)
|
||||||
|
func reset() // For new game sessions
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
**Why This Helps:**
|
||||||
|
- Games can track progress locally (fast)
|
||||||
|
- Batch submissions to Game Center (efficient)
|
||||||
|
- Handles the "report once at 100%" logic for non-incremental achievements
|
||||||
|
|
||||||
|
### 5. Settings Integration
|
||||||
|
|
||||||
|
**Location:** `CasinoKit/Sources/CasinoKit/Views/Settings/GameCenterSettingsSection.swift`
|
||||||
|
|
||||||
|
**Purpose:** Standard settings UI for Game Center.
|
||||||
|
|
||||||
|
```swift
|
||||||
|
struct GameCenterSettingsSection: View {
|
||||||
|
@State private var manager = GameCenterManager.shared
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
SheetSection(title: "GAME CENTER", icon: "gamecontroller.fill") {
|
||||||
|
if manager.isAvailable {
|
||||||
|
HStack {
|
||||||
|
Text("Status")
|
||||||
|
Spacer()
|
||||||
|
Text(manager.isAuthenticated ? "Connected" : "Not Connected")
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
}
|
||||||
|
|
||||||
|
if manager.isAuthenticated {
|
||||||
|
Button("View Achievements") {
|
||||||
|
manager.showGameCenterDashboard()
|
||||||
|
}
|
||||||
|
|
||||||
|
Button("Sign Out") {
|
||||||
|
// Note: Can't actually sign out from app,
|
||||||
|
// just stop authenticating
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Button("Connect to Game Center") {
|
||||||
|
Task { await manager.authenticate() }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Text("Game Center is not available")
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 6. Achievement Toast Notification
|
||||||
|
|
||||||
|
**Location:** `CasinoKit/Sources/CasinoKit/Views/GameCenter/AchievementToast.swift`
|
||||||
|
|
||||||
|
**Purpose:** Show celebratory notification when achievement is earned (optional enhancement).
|
||||||
|
|
||||||
|
**Features:**
|
||||||
|
- Brief animation when achievement unlocks
|
||||||
|
- Shows achievement icon and title
|
||||||
|
- Auto-dismisses after 3 seconds
|
||||||
|
- Doesn't block gameplay
|
||||||
|
- Similar to iOS system notifications
|
||||||
|
|
||||||
|
```swift
|
||||||
|
struct AchievementToast: View {
|
||||||
|
let achievement: String
|
||||||
|
let title: String
|
||||||
|
@State private var isShowing = false
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
// Slide-in notification from top
|
||||||
|
// Shows achievement icon + title
|
||||||
|
// Fades out after delay
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## File Structure
|
||||||
|
|
||||||
|
```
|
||||||
|
CasinoKit/Sources/CasinoKit/
|
||||||
|
├── GameCenter/
|
||||||
|
│ ├── GameCenterManager.swift # Core manager (authentication, submission)
|
||||||
|
│ ├── AchievementDefinition.swift # Protocol for type-safe achievements
|
||||||
|
│ ├── AchievementTracker.swift # Local progress tracking helper
|
||||||
|
│ └── GameCenterError.swift # Custom error types
|
||||||
|
├── Views/
|
||||||
|
│ └── GameCenter/
|
||||||
|
│ ├── GameCenterAccessPoint.swift # Status indicator/button
|
||||||
|
│ ├── GameCenterSettingsSection.swift # Settings UI component
|
||||||
|
│ └── AchievementToast.swift # Achievement unlock notification
|
||||||
|
└── Resources/
|
||||||
|
└── Localizable.xcstrings # Add GC-related strings
|
||||||
|
```
|
||||||
|
|
||||||
|
## Localization Strings to Add
|
||||||
|
|
||||||
|
Add to `CasinoKit/Resources/Localizable.xcstrings`:
|
||||||
|
|
||||||
|
```
|
||||||
|
Game Center
|
||||||
|
Connected
|
||||||
|
Not Connected
|
||||||
|
Sign Out
|
||||||
|
View Achievements
|
||||||
|
Game Center is not available
|
||||||
|
Achievement Unlocked!
|
||||||
|
Connect to Game Center
|
||||||
|
```
|
||||||
|
|
||||||
|
## App Store Connect Configuration
|
||||||
|
|
||||||
|
**Note:** Each game will need its own achievements configured in App Store Connect.
|
||||||
|
|
||||||
|
### Achievement Naming Convention
|
||||||
|
|
||||||
|
Use consistent identifier format:
|
||||||
|
```
|
||||||
|
com.yourdomain.{game}.{achievement_key}
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
com.yourdomain.blackjack.strategy_student
|
||||||
|
com.yourdomain.blackjack.card_counter
|
||||||
|
com.yourdomain.baccarat.dragon_master
|
||||||
|
com.yourdomain.baccarat.natural_high
|
||||||
|
```
|
||||||
|
|
||||||
|
### Achievement Assets
|
||||||
|
|
||||||
|
Each achievement needs:
|
||||||
|
- 512x512px icon (1x)
|
||||||
|
- 1024x1024px icon (2x)
|
||||||
|
|
||||||
|
**Design Guidelines:**
|
||||||
|
- Use SF Symbols where appropriate (consistent with app design)
|
||||||
|
- Match app color scheme
|
||||||
|
- Clear, recognizable icons
|
||||||
|
- Consider accessibility (high contrast)
|
||||||
|
|
||||||
|
## Implementation Order
|
||||||
|
|
||||||
|
1. **GameCenterManager** - Core authentication and submission logic
|
||||||
|
2. **AchievementDefinition protocol** - Type system
|
||||||
|
3. **AchievementTracker** - Helper for games to use
|
||||||
|
4. **GameCenterSettingsSection** - UI integration
|
||||||
|
5. **GameCenterAccessPoint** - Optional status indicator
|
||||||
|
6. **AchievementToast** - Optional enhancement
|
||||||
|
|
||||||
|
## Testing Strategy
|
||||||
|
|
||||||
|
### Local Testing
|
||||||
|
- Test with Game Center sandbox account
|
||||||
|
- Verify authentication flow
|
||||||
|
- Test achievement submission
|
||||||
|
- Test offline behavior
|
||||||
|
- Test achievement progress tracking
|
||||||
|
|
||||||
|
### TestFlight Testing
|
||||||
|
- Required for full Game Center integration testing
|
||||||
|
- Verify achievements appear correctly
|
||||||
|
- Test achievement notifications
|
||||||
|
- Verify localization
|
||||||
|
|
||||||
|
### Debug Features to Add
|
||||||
|
```swift
|
||||||
|
#if DEBUG
|
||||||
|
extension GameCenterManager {
|
||||||
|
func resetAllAchievements() {
|
||||||
|
// Only available in debug builds
|
||||||
|
}
|
||||||
|
|
||||||
|
func logAchievementStatus() {
|
||||||
|
// Print all achievement progress
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
```
|
||||||
|
|
||||||
|
## Privacy Considerations
|
||||||
|
|
||||||
|
- **No forced sign-in** - Game Center is entirely optional
|
||||||
|
- **Graceful degradation** - App works fully without Game Center
|
||||||
|
- **No data collection** - Only submit achievement progress, nothing else
|
||||||
|
- **User control** - Easy to see status and disconnect
|
||||||
|
|
||||||
|
## Performance Considerations
|
||||||
|
|
||||||
|
- **Authenticate once** - On app launch, silent background auth
|
||||||
|
- **Batch submissions** - Don't submit every increment immediately
|
||||||
|
- **Cache state** - Remember authentication status
|
||||||
|
- **Async operations** - Never block UI on Game Center calls
|
||||||
|
- **Offline queue** - Store failed submissions, retry later
|
||||||
|
|
||||||
|
## Future Enhancements (Optional)
|
||||||
|
|
||||||
|
- **Challenge Mode** - Separate game mode with fixed rules and leaderboards
|
||||||
|
- **Friend Comparison** - Show achievement progress vs friends
|
||||||
|
- **Weekly Challenges** - Time-limited achievement variants
|
||||||
|
- **Leaderboards** - Only if Challenge Mode is added with anti-cheat
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
- **GameKit framework** - Apple's Game Center SDK
|
||||||
|
- **No third-party dependencies** - Pure Apple APIs
|
||||||
|
|
||||||
|
## Estimated Effort
|
||||||
|
|
||||||
|
- **CasinoKit infrastructure**: 4-6 hours
|
||||||
|
- **Per-game integration**: 2-3 hours each
|
||||||
|
- **App Store Connect setup**: 1-2 hours
|
||||||
|
- **Testing & polish**: 2-3 hours
|
||||||
|
|
||||||
|
**Total: ~12-16 hours** for complete implementation across both games.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Next Steps
|
||||||
|
|
||||||
|
1. Review this plan
|
||||||
|
2. See game-specific plans in `Blackjack/GAME_CENTER_PLAN.md` and `Baccarat/GAME_CENTER_PLAN.md`
|
||||||
|
3. Configure achievements in App Store Connect
|
||||||
|
4. Implement CasinoKit infrastructure first
|
||||||
|
5. Integrate into games second
|
||||||
|
6. Test with TestFlight
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*This shared infrastructure approach ensures consistency across all casino games while avoiding code duplication.*
|
||||||
|
|
||||||
Loading…
Reference in New Issue
Block a user