Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>

This commit is contained in:
Matt Bruce 2025-12-24 13:27:25 -06:00
parent 2cd2946a80
commit 21e5d901c7
2 changed files with 61 additions and 13 deletions

View File

@ -22,6 +22,12 @@ struct GameTableView: View {
/// Full screen size (measured from TableBackgroundView - stable, doesn't change with content)
@State private var fullScreenSize: CGSize = CGSize(width: 375, height: 667)
/// Cached screen size - only updates on significant changes (orientation)
@State private var cachedScreenSize: CGSize = CGSize(width: 375, height: 667)
/// Whether we've captured the initial screen size (only capture once)
@State private var hasInitializedScreenSize = false
// MARK: - Environment
@Environment(\.horizontalSizeClass) private var horizontalSizeClass
@ -106,7 +112,32 @@ struct GameTableView: View {
.onGeometryChange(for: CGSize.self) { proxy in
proxy.size
} action: { size in
let oldFullSize = fullScreenSize
fullScreenSize = size
// Debug: Log all geometry changes
if size != oldFullSize {
Design.debugLog("📐 Geometry changed: \(Int(oldFullSize.width))×\(Int(oldFullSize.height))\(Int(size.width))×\(Int(size.height))")
Design.debugLog(" Cached: \(Int(cachedScreenSize.width))×\(Int(cachedScreenSize.height)), initialized=\(hasInitializedScreenSize)")
}
// Capture screen size ONCE on first valid measurement, then only on orientation change
if !hasInitializedScreenSize && size.width > 0 && size.height > 0 {
// First time: capture the initial size
Design.debugLog("📐 🎯 INITIAL capture: \(Int(size.width))×\(Int(size.height))")
cachedScreenSize = size
hasInitializedScreenSize = true
} else if hasInitializedScreenSize {
// After initialization: only update on TRUE orientation change
// (when portrait becomes landscape or vice versa)
let wasPortrait = cachedScreenSize.height > cachedScreenSize.width
let isPortrait = size.height > size.width
if wasPortrait != isPortrait {
Design.debugLog("📐 🔄 ORIENTATION changed: \(Int(cachedScreenSize.width))×\(Int(cachedScreenSize.height))\(Int(size.width))×\(Int(size.height))")
cachedScreenSize = size
}
}
}
mainContent(state: state)
@ -137,14 +168,20 @@ struct GameTableView: View {
.transition(.move(edge: .top).combined(with: .opacity))
}
// Table layout - fills available space
// Table layout - use fixedSize to prevent expanding when chip selector disappears
// Use cachedScreenSize to prevent card size fluctuations
BlackjackTableView(
state: state,
selectedChip: selectedChip,
fullScreenSize: fullScreenSize
fullScreenSize: cachedScreenSize
)
.fixedSize(horizontal: false, vertical: true)
.frame(maxWidth: maxContentWidth)
// Flexible spacer absorbs extra space when chip selector is hidden
// This prevents the table view from expanding/contracting
Spacer(minLength: 0)
// Chip selector - only shown during betting phase AND when result banner is NOT showing
if state.currentPhase == .betting && !state.showResultBanner {
ChipSelectorView(
@ -155,12 +192,6 @@ struct GameTableView: View {
)
.frame(maxWidth: maxContentWidth)
.debugBorder(showDebugBorders, color: .pink, label: "ChipSelector")
.onAppear {
Design.debugLog("🎰 Chip selector APPEARED (banner showing: \(state.showResultBanner))")
}
.onDisappear {
Design.debugLog("🎰 Chip selector DISAPPEARED")
}
}
// Action buttons - minimal spacing during player turn

View File

@ -61,19 +61,27 @@ struct BlackjackTableView: View {
private var showDebugBorders: Bool { Design.showDebugBorders }
var body: some View {
let currentCardWidth = cardWidth // Capture for logging
let _ = Design.debugLog("🃏 Card sizing: screenHeight=\(Int(screenHeight)), cardWidth=\(Int(currentCardWidth)), fullScreenSize=\(Int(fullScreenSize.width))×\(Int(fullScreenSize.height))")
VStack(spacing: 0) {
// Dealer area - pushed to top
// Dealer area - fixedSize prevents expanding beyond intrinsic content size
DealerHandView(
hand: state.dealerHand,
showHoleCard: state.shouldShowDealerHoleCard,
showCardCount: showCardCount,
cardWidth: cardWidth,
cardWidth: currentCardWidth,
cardSpacing: cardSpacing
)
.fixedSize(horizontal: false, vertical: true)
.onGeometryChange(for: CGSize.self) { $0.size } action: { size in
Design.debugLog("📦 Dealer hand frame: \(Int(size.width))×\(Int(size.height))")
}
.debugBorder(showDebugBorders, color: .red, label: "Dealer")
// Top spacer pushes dealer up
// Top spacer - limited height to prevent layout jumping
Spacer(minLength: Design.Spacing.small)
.frame(maxHeight: Design.Spacing.xxLarge)
.debugBorder(showDebugBorders, color: .yellow, label: "TopSpacer")
// Card count view centered between dealer and player
@ -85,11 +93,13 @@ struct BlackjackTableView: View {
.debugBorder(showDebugBorders, color: .mint, label: "CardCount")
}
// Bottom spacer pushes player down
// Bottom spacer - limited height to prevent layout jumping
Spacer(minLength: Design.Spacing.small)
.frame(maxHeight: Design.Spacing.xxLarge)
.debugBorder(showDebugBorders, color: .yellow, label: "BottomSpacer")
// Player hands area - only show when there are cards dealt
// fixedSize prevents the view from expanding beyond its intrinsic content size
if state.playerHands.first?.cards.isEmpty == false {
ZStack {
PlayerHandsView(
@ -97,9 +107,10 @@ struct BlackjackTableView: View {
activeHandIndex: state.activeHandIndex,
isPlayerTurn: state.isPlayerTurn,
showCardCount: showCardCount,
cardWidth: cardWidth,
cardWidth: currentCardWidth,
cardSpacing: cardSpacing
)
.fixedSize(horizontal: false, vertical: true)
// Side bet toasts (positioned on left/right sides to not cover cards)
if state.settings.sideBetsEnabled && state.showSideBetToasts {
@ -160,6 +171,9 @@ struct BlackjackTableView: View {
}
.padding(.bottom, 5)
.transition(.opacity)
.onGeometryChange(for: CGSize.self) { $0.size } action: { size in
Design.debugLog("📦 Player hands frame: \(Int(size.width))×\(Int(size.height))")
}
.debugBorder(showDebugBorders, color: .green, label: "Player")
}
@ -185,6 +199,9 @@ struct BlackjackTableView: View {
}
}
.padding(.horizontal, Design.Spacing.large)
.onGeometryChange(for: CGSize.self) { $0.size } action: { size in
Design.debugLog("📦 BlackjackTableView frame: \(Int(size.width))×\(Int(size.height))")
}
.debugBorder(showDebugBorders, color: .white, label: "TableView")
.animation(.spring(duration: Design.Animation.springDuration), value: state.currentPhase)
}