more delay

Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>
This commit is contained in:
Matt Bruce 2026-01-21 11:18:43 -06:00
parent 63b583ebe2
commit 02eecf40ec

View File

@ -379,7 +379,7 @@ final class GameState: CasinoGameState {
}
private var resultDelay: Duration {
.milliseconds(Int(500 * settings.dealingSpeed))
.milliseconds(Int(800 * settings.dealingSpeed))
}
// MARK: - Initialization
@ -708,20 +708,20 @@ final class GameState: CasinoGameState {
}
}
// Brief pause then flip cards
try? await Task.sleep(for: flipDelay)
// Play card flip sound
sound.playCardFlip()
// Flip all cards face up
// Flip cards one by one instead of all at once
for i in 0..<playerCardsFaceUp.count {
// Flip player card
try? await Task.sleep(for: flipDelay)
sound.playCardFlip()
playerCardsFaceUp[i] = true
}
for i in 0..<bankerCardsFaceUp.count {
// Flip banker card
try? await Task.sleep(for: flipDelay)
sound.playCardFlip()
bankerCardsFaceUp[i] = true
}
// Pause to let user see initial totals
try? await Task.sleep(for: resultDelay)
} else {
// No animations - show all cards immediately
@ -738,6 +738,10 @@ final class GameState: CasinoGameState {
// Check for naturals
if engine.playerHand.isNatural || engine.bankerHand.isNatural {
// Pause before showing result for naturals
if settings.showAnimations {
try? await Task.sleep(for: resultDelay)
}
await showResult()
return
}
@ -750,12 +754,12 @@ final class GameState: CasinoGameState {
sound.playCardDeal()
visiblePlayerCards.append(playerThird)
playerCardsFaceUp.append(false)
CasinoDesign.debugLog("🃏 Player 3rd card dealt face-down: cards=\(visiblePlayerCards.count), faceUp=\(playerCardsFaceUp)")
try? await Task.sleep(for: shortDelay)
try? await Task.sleep(for: flipDelay) // Using flipDelay for third card too
sound.playCardFlip()
playerCardsFaceUp[2] = true
CasinoDesign.debugLog("🃏 Player 3rd card flipped: cards=\(visiblePlayerCards.count), faceUp=\(playerCardsFaceUp)")
try? await Task.sleep(for: flipDelay)
try? await Task.sleep(for: resultDelay)
} else {
visiblePlayerCards.append(playerThird)
playerCardsFaceUp.append(true)
@ -770,18 +774,23 @@ final class GameState: CasinoGameState {
sound.playCardDeal()
visibleBankerCards.append(bankerThird)
bankerCardsFaceUp.append(false)
CasinoDesign.debugLog("🃏 Banker 3rd card dealt face-down: cards=\(visibleBankerCards.count), faceUp=\(bankerCardsFaceUp)")
try? await Task.sleep(for: shortDelay)
try? await Task.sleep(for: flipDelay) // Using flipDelay for third card too
sound.playCardFlip()
bankerCardsFaceUp[2] = true
CasinoDesign.debugLog("🃏 Banker 3rd card flipped: cards=\(visibleBankerCards.count), faceUp=\(bankerCardsFaceUp)")
try? await Task.sleep(for: dealDelay)
try? await Task.sleep(for: resultDelay)
} else {
visibleBankerCards.append(bankerThird)
bankerCardsFaceUp.append(true)
}
}
// Final pause after all cards are dealt before showing results
if settings.showAnimations {
try? await Task.sleep(for: resultDelay)
}
await showResult()
}