more delay
Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>
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@ -379,7 +379,7 @@ final class GameState: CasinoGameState {
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}
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}
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private var resultDelay: Duration {
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private var resultDelay: Duration {
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.milliseconds(Int(500 * settings.dealingSpeed))
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.milliseconds(Int(800 * settings.dealingSpeed))
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}
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}
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// MARK: - Initialization
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// MARK: - Initialization
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@ -708,20 +708,20 @@ final class GameState: CasinoGameState {
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}
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}
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}
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}
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// Brief pause then flip cards
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// Flip cards one by one instead of all at once
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try? await Task.sleep(for: flipDelay)
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// Play card flip sound
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sound.playCardFlip()
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// Flip all cards face up
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for i in 0..<playerCardsFaceUp.count {
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for i in 0..<playerCardsFaceUp.count {
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// Flip player card
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try? await Task.sleep(for: flipDelay)
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sound.playCardFlip()
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playerCardsFaceUp[i] = true
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playerCardsFaceUp[i] = true
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}
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for i in 0..<bankerCardsFaceUp.count {
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// Flip banker card
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try? await Task.sleep(for: flipDelay)
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sound.playCardFlip()
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bankerCardsFaceUp[i] = true
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bankerCardsFaceUp[i] = true
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}
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}
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// Pause to let user see initial totals
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try? await Task.sleep(for: resultDelay)
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try? await Task.sleep(for: resultDelay)
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} else {
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} else {
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// No animations - show all cards immediately
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// No animations - show all cards immediately
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@ -738,6 +738,10 @@ final class GameState: CasinoGameState {
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// Check for naturals
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// Check for naturals
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if engine.playerHand.isNatural || engine.bankerHand.isNatural {
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if engine.playerHand.isNatural || engine.bankerHand.isNatural {
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// Pause before showing result for naturals
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if settings.showAnimations {
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try? await Task.sleep(for: resultDelay)
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}
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await showResult()
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await showResult()
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return
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return
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}
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}
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@ -750,12 +754,12 @@ final class GameState: CasinoGameState {
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sound.playCardDeal()
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sound.playCardDeal()
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visiblePlayerCards.append(playerThird)
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visiblePlayerCards.append(playerThird)
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playerCardsFaceUp.append(false)
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playerCardsFaceUp.append(false)
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CasinoDesign.debugLog("🃏 Player 3rd card dealt face-down: cards=\(visiblePlayerCards.count), faceUp=\(playerCardsFaceUp)")
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try? await Task.sleep(for: shortDelay)
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try? await Task.sleep(for: flipDelay) // Using flipDelay for third card too
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sound.playCardFlip()
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sound.playCardFlip()
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playerCardsFaceUp[2] = true
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playerCardsFaceUp[2] = true
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CasinoDesign.debugLog("🃏 Player 3rd card flipped: cards=\(visiblePlayerCards.count), faceUp=\(playerCardsFaceUp)")
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try? await Task.sleep(for: flipDelay)
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try? await Task.sleep(for: resultDelay)
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} else {
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} else {
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visiblePlayerCards.append(playerThird)
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visiblePlayerCards.append(playerThird)
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playerCardsFaceUp.append(true)
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playerCardsFaceUp.append(true)
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@ -770,18 +774,23 @@ final class GameState: CasinoGameState {
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sound.playCardDeal()
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sound.playCardDeal()
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visibleBankerCards.append(bankerThird)
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visibleBankerCards.append(bankerThird)
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bankerCardsFaceUp.append(false)
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bankerCardsFaceUp.append(false)
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CasinoDesign.debugLog("🃏 Banker 3rd card dealt face-down: cards=\(visibleBankerCards.count), faceUp=\(bankerCardsFaceUp)")
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try? await Task.sleep(for: shortDelay)
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try? await Task.sleep(for: flipDelay) // Using flipDelay for third card too
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sound.playCardFlip()
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sound.playCardFlip()
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bankerCardsFaceUp[2] = true
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bankerCardsFaceUp[2] = true
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CasinoDesign.debugLog("🃏 Banker 3rd card flipped: cards=\(visibleBankerCards.count), faceUp=\(bankerCardsFaceUp)")
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try? await Task.sleep(for: dealDelay)
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try? await Task.sleep(for: resultDelay)
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} else {
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} else {
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visibleBankerCards.append(bankerThird)
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visibleBankerCards.append(bankerThird)
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bankerCardsFaceUp.append(true)
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bankerCardsFaceUp.append(true)
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}
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}
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}
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}
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// Final pause after all cards are dealt before showing results
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if settings.showAnimations {
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try? await Task.sleep(for: resultDelay)
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}
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await showResult()
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await showResult()
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}
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}
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