- Design system: spacing, typography, colors, animations, opacity, shadows - Protocol-based color theming (AppColorTheme) - Settings UI components: toggles, pickers, selection indicators - Sound and haptic feedback manager (generic AppSound protocol) - Onboarding state management - Cloud sync manager (PersistableData protocol) - Visual effects: ConfettiView, PulsingModifier - Debug utilities: DebugBorderModifier - Device information utilities (cross-platform) - Unit tests for design constants |
||
|---|---|---|
| Sources/Bedrock | ||
| Tests/BedrockTests | ||
| .gitignore | ||
| Package.swift | ||
| README.md | ||
Bedrock
A foundational design system and UI component library for building consistent, beautiful SwiftUI applications.
Overview
Bedrock is designed to be the foundation upon which apps are built, providing:
- Design System: Consistent spacing, typography, and animations
- Color Protocols: Define consistent color naming with custom palettes per app
- Settings Components: Ready-to-use toggle, picker, and selector views
- Utilities: Common helpers for device detection, debugging, and more
Installation
Add Bedrock as a dependency in your Package.swift:
dependencies: [
.package(path: "../Bedrock")
]
Then add it to your target:
.target(
name: "YourApp",
dependencies: ["Bedrock"]
)
Usage
Design Constants
Use the Design enum for consistent spacing, sizing, and styling:
import Bedrock
struct MyView: View {
var body: some View {
VStack(spacing: Design.Spacing.medium) {
Text("Hello")
.font(.system(size: Design.BaseFontSize.title))
.padding(Design.Spacing.large)
Button("Tap Me") { }
.clipShape(.rect(cornerRadius: Design.CornerRadius.medium))
}
}
}
Color System
Bedrock provides a protocol-based color system that enforces consistent naming while allowing apps to define their own palettes.
Using Default Colors
Bedrock includes neutral default colors that work out of the box:
Text("Primary Text")
.foregroundStyle(Color.Text.primary)
Text("Secondary Text")
.foregroundStyle(Color.Text.secondary)
VStack { }
.background(Color.Surface.primary)
Creating Custom Color Themes
Apps can define custom color palettes by conforming to the color protocols:
// In CasinoKit - define casino-themed accent colors
public enum CasinoAccentColors: AccentColorProvider {
public static let primary = Color(red: 0.9, green: 0.75, blue: 0.3) // Gold
public static let light = Color(red: 1.0, green: 0.85, blue: 0.4)
public static let dark = Color(red: 0.7, green: 0.55, blue: 0.2)
public static let secondary = Color(red: 0.2, green: 0.7, blue: 0.7) // Teal
}
// Create a complete theme
public enum CasinoTheme: AppColorTheme {
public typealias Surface = CasinoSurfaceColors
public typealias Text = DefaultTextColors // Reuse Bedrock defaults
public typealias Accent = CasinoAccentColors // Custom gold accents
public typealias Button = CasinoButtonColors
public typealias Status = DefaultStatusColors // Reuse Bedrock defaults
public typealias Border = DefaultBorderColors
public typealias Interactive = DefaultInteractiveColors
}
// Use in views
Button("Deal") { }
.background(CasinoTheme.Accent.primary)
Available Color Protocols
| Protocol | Properties |
|---|---|
SurfaceColorProvider |
primary, secondary, tertiary, overlay, card, groupedFill, sectionFill |
TextColorProvider |
primary, secondary, tertiary, disabled, placeholder, inverse |
AccentColorProvider |
primary, light, dark, secondary |
ButtonColorProvider |
primaryLight, primaryDark, secondary, destructive, cancelText |
StatusColorProvider |
success, warning, error, info |
BorderColorProvider |
subtle, standard, emphasized, selected |
InteractiveColorProvider |
selected, hover, pressed, focus |
Settings Components
Ready-to-use settings UI components:
// Toggle with title and subtitle
SettingsToggle(
title: "Notifications",
subtitle: "Receive push notifications",
isOn: $notificationsEnabled
)
// Volume slider
VolumePicker(label: "Volume", volume: $soundVolume)
// Segmented picker
SegmentedPicker(
title: "Theme",
options: [("Light", "light"), ("Dark", "dark"), ("Auto", "auto")],
selection: $theme
)
// Selectable row
SelectableRow(
title: "Premium Plan",
subtitle: "Unlock all features",
isSelected: plan == .premium,
badge: { BadgePill(text: "$9.99", isSelected: plan == .premium) },
action: { plan = .premium }
)
Device Detection
Adapt your UI based on device characteristics:
if DeviceInfo.isPad {
SidebarView()
} else {
TabBarView()
}
Design System Reference
Spacing
| Name | Value | Usage |
|---|---|---|
xxxSmall |
1pt | Hairline spacing |
xxSmall |
2pt | Minimal spacing |
xSmall |
4pt | Tight spacing |
small |
8pt | Compact spacing |
medium |
12pt | Default spacing |
large |
16pt | Comfortable spacing |
xLarge |
20pt | Generous spacing |
xxLarge |
24pt | Section spacing |
xxxLarge |
32pt | Large section spacing |
Opacity
| Name | Value | Usage |
|---|---|---|
verySubtle |
0.05 | Barely visible |
subtle |
0.1 | Subtle backgrounds |
hint |
0.2 | Hints and disabled states |
light |
0.3 | Light overlays |
medium |
0.5 | Medium emphasis |
strong |
0.7 | Strong emphasis |
heavy |
0.8 | Heavy overlays |
almostFull |
0.9 | Nearly opaque |
Default Colors
Default colors use a neutral blue accent. Apps should define custom themes for branding:
| Category | Purpose |
|---|---|
Color.Surface.* |
Background colors |
Color.Text.* |
Text colors |
Color.Accent.* |
Accent/highlight colors (default: blue) |
Color.Button.* |
Button colors |
Color.Status.* |
Success/warning/error colors |
Color.Border.* |
Border and divider colors |
Color.Interactive.* |
Interactive state colors |
Requirements
- iOS 18.0+
- macOS 15.0+
- Swift 6.0+