import SwiftUI import WidgetKit import Bedrock struct SmallWidgetView: View { let entry: WidgetEntry var body: some View { VStack(spacing: Design.Spacing.small) { ZStack { Circle() .stroke(Color.white.opacity(0.1), lineWidth: 8) Circle() .trim(from: 0, to: entry.completionRate) .stroke(Color.brandingAccent, style: StrokeStyle(lineWidth: 8, lineCap: .round)) .rotationEffect(.degrees(-90)) VStack(spacing: 0) { Text("\(Int(entry.completionRate * 100))%") .styled(.heading, emphasis: .custom(.white)) Text(String(localized: "Today")) .styled(.caption, emphasis: .custom(.white.opacity(0.7))) } } .frame(width: 80, height: 80) HStack(spacing: Design.Spacing.xSmall) { Image(systemName: "flame.fill") .foregroundColor(Color.brandingAccent) Text("\(entry.currentStreak) day streak") .styled(.captionEmphasis, emphasis: .custom(.white)) } } .containerBackground(for: .widget) { Color.brandingPrimary } } }