accessibility motion support
Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>
This commit is contained in:
parent
222f8b04b4
commit
b5c351f313
@ -110,8 +110,12 @@ struct AndromidaApp: App {
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reminderScheduler: store.reminderScheduler,
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onComplete: {
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justCompletedWizard = true
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withAnimation(.easeInOut(duration: 0.5)) {
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if UIAccessibility.isReduceMotionEnabled {
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hasCompletedSetupWizard = true
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} else {
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withAnimation(.easeInOut(duration: 0.5)) {
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hasCompletedSetupWizard = true
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}
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}
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}
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)
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@ -4,6 +4,7 @@ import Bedrock
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/// Interactive tutorial step where users complete their first habit check-in.
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struct FirstCheckInStepView: View {
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@Bindable var store: RitualStore
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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let ritual: Ritual
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@Binding var hasCompletedCheckIn: Bool
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let onComplete: () -> Void
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@ -121,7 +122,7 @@ struct FirstCheckInStepView: View {
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.frame(height: Design.Spacing.xxLarge)
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}
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.onAppear {
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withAnimation(.easeOut(duration: 0.5)) {
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withOptionalAnimation(.easeOut(duration: 0.5), reduceMotion: reduceMotion) {
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animateContent = true
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}
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}
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@ -159,7 +160,7 @@ struct FirstCheckInStepView: View {
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}
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.accessibilityIdentifier("onboarding.firstCheckInContinueToRituals")
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.padding(.horizontal, Design.Spacing.xxLarge)
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.transition(.move(edge: .bottom).combined(with: .opacity))
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.transition(reduceMotion ? .opacity : .move(edge: .bottom).combined(with: .opacity))
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}
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Spacer()
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@ -172,10 +173,15 @@ struct FirstCheckInStepView: View {
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private func triggerCelebration() {
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hasCompletedCheckIn = true
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withAnimation(.spring(response: 0.5, dampingFraction: 0.7)) {
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withOptionalAnimation(.spring(response: 0.5, dampingFraction: 0.7), reduceMotion: reduceMotion) {
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showCelebration = true
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}
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if reduceMotion {
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showContinueButton = true
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return
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}
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// Show continue button after celebration settles
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DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) {
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withAnimation(.easeOut(duration: 0.3)) {
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@ -187,6 +193,7 @@ struct FirstCheckInStepView: View {
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/// A habit row styled for the onboarding flow with optional highlight.
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private struct OnboardingHabitRowView: View {
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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let title: String
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let symbolName: String
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let isCompleted: Bool
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@ -219,13 +226,13 @@ private struct OnboardingHabitRowView: View {
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isHighlighted ? AppAccent.primary : Color.clear,
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lineWidth: 2
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)
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.scaleEffect(pulseAnimation && isHighlighted ? 1.02 : 1.0)
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.opacity(pulseAnimation && isHighlighted ? 0.5 : 1.0)
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.scaleEffect(pulseAnimation && isHighlighted && !reduceMotion ? 1.02 : 1.0)
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.opacity(pulseAnimation && isHighlighted && !reduceMotion ? 0.5 : 1.0)
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)
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}
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.buttonStyle(.plain)
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.onAppear {
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if isHighlighted {
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if isHighlighted && !reduceMotion {
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withAnimation(.easeInOut(duration: 1.0).repeatForever(autoreverses: true)) {
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pulseAnimation = true
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}
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@ -4,6 +4,7 @@ import Bedrock
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/// The goal selection screen where users choose what they want to focus on.
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struct GoalSelectionStepView: View {
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@Binding var selectedGoals: [OnboardingGoal]
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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let onContinue: () -> Void
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@State private var animateCards = false
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@ -34,16 +35,17 @@ struct GoalSelectionStepView: View {
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goal: goal,
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isSelected: selectedGoals.contains(goal),
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onTap: {
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withAnimation(.easeInOut(duration: Design.Animation.quick)) {
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withOptionalAnimation(.easeInOut(duration: Design.Animation.quick), reduceMotion: reduceMotion) {
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toggleGoalSelection(goal)
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}
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}
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)
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.opacity(animateCards ? 1 : 0)
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.offset(y: animateCards ? 0 : 20)
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.animation(
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.optionalAnimation(
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.easeOut(duration: 0.4).delay(Double(index) * 0.1),
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value: animateCards
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value: animateCards,
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reduceMotion: reduceMotion
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)
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}
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}
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@ -65,13 +67,13 @@ struct GoalSelectionStepView: View {
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.accessibilityIdentifier("onboarding.goalContinue")
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.padding(.horizontal, Design.Spacing.xxLarge)
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.padding(.bottom, Design.Spacing.xxLarge)
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.transition(.move(edge: .bottom).combined(with: .opacity))
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.transition(reduceMotion ? .opacity : .move(edge: .bottom).combined(with: .opacity))
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}
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}
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.animation(.easeInOut(duration: Design.Animation.quick), value: !selectedGoals.isEmpty)
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.optionalAnimation(.easeInOut(duration: Design.Animation.quick), value: !selectedGoals.isEmpty, reduceMotion: reduceMotion)
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.accessibilityIdentifier("onboarding.goalSelection")
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.onAppear {
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withAnimation {
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withOptionalAnimation(reduceMotion: reduceMotion) {
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animateCards = true
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}
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}
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@ -4,6 +4,7 @@ import Bedrock
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/// The notification permission screen where users can enable reminders.
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/// Shown after the first check-in to maximize conversion after experiencing value.
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struct NotificationStepView: View {
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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let selectedTimes: Set<OnboardingTimePreference>
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let reminderScheduler: ReminderScheduler
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let onComplete: () -> Void
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@ -117,20 +118,22 @@ struct NotificationStepView: View {
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Circle()
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.fill(AppAccent.primary.opacity(0.1))
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.frame(width: 160, height: 160)
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.scaleEffect(animateIcon ? 1.1 : 1.0)
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.animation(
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.scaleEffect(animateIcon && !reduceMotion ? 1.1 : 1.0)
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.optionalAnimation(
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.easeInOut(duration: 2).repeatForever(autoreverses: true),
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value: animateIcon
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value: animateIcon,
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reduceMotion: reduceMotion
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)
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// Middle circle
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Circle()
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.fill(AppAccent.primary.opacity(0.15))
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.frame(width: 120, height: 120)
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.scaleEffect(animateIcon ? 1.05 : 1.0)
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.animation(
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.scaleEffect(animateIcon && !reduceMotion ? 1.05 : 1.0)
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.optionalAnimation(
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.easeInOut(duration: 1.5).repeatForever(autoreverses: true).delay(0.2),
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value: animateIcon
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value: animateIcon,
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reduceMotion: reduceMotion
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)
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// Inner circle with bell
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@ -142,10 +145,11 @@ struct NotificationStepView: View {
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Image(systemName: "bell.fill")
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.font(.system(size: 36, weight: .medium))
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.foregroundStyle(AppAccent.primary)
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.rotationEffect(.degrees(animateIcon ? 10 : -10))
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.animation(
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.rotationEffect(.degrees(animateIcon && !reduceMotion ? 10 : 0))
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.optionalAnimation(
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.easeInOut(duration: 0.5).repeatForever(autoreverses: true),
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value: animateIcon
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value: animateIcon,
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reduceMotion: reduceMotion
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)
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}
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}
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@ -173,6 +177,13 @@ struct NotificationStepView: View {
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// MARK: - Animations
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private func startAnimations() {
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if reduceMotion {
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animateIcon = true
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animateContent = true
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animateButtons = true
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return
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}
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// Stagger the animations
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withAnimation(.easeOut(duration: 0.6)) {
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animateIcon = true
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@ -3,6 +3,7 @@ import Bedrock
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/// Shows a preview of a ritual preset before creation.
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struct RitualPreviewStepView: View {
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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let preset: RitualPreset
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let ritualIndex: Int? // e.g., 1 for "Ritual 1 of 2"
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let totalRituals: Int? // e.g., 2
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@ -105,7 +106,7 @@ struct RitualPreviewStepView: View {
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.frame(height: Design.Spacing.xxLarge)
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}
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.onAppear {
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withAnimation(.easeOut(duration: 0.5)) {
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withOptionalAnimation(.easeOut(duration: 0.5), reduceMotion: reduceMotion) {
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animateContent = true
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}
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}
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@ -6,6 +6,7 @@ import Bedrock
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struct SetupWizardView: View {
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@Bindable var store: RitualStore
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@Bindable var categoryStore: CategoryStore
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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let reminderScheduler: ReminderScheduler
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let onComplete: () -> Void
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@ -136,13 +137,10 @@ struct SetupWizardView: View {
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}
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}
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.adaptiveContentWidth(maxWidth: Design.Size.maxContentWidthPortrait)
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.transition(.asymmetric(
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insertion: .move(edge: .trailing).combined(with: .opacity),
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removal: .move(edge: .leading).combined(with: .opacity)
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))
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.transition(stepTransition)
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}
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}
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.animation(.easeInOut(duration: Design.Animation.standard), value: currentStep)
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.optionalAnimation(.easeInOut(duration: Design.Animation.standard), value: currentStep, reduceMotion: reduceMotion)
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.alert(String(localized: "Skip setup?"), isPresented: $isShowingSkipConfirmation) {
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Button(String(localized: "Keep going"), role: .cancel) {}
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Button(String(localized: "Skip"), role: .destructive) {
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@ -198,12 +196,22 @@ struct SetupWizardView: View {
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RoundedRectangle(cornerRadius: Design.CornerRadius.small)
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.fill(AppAccent.primary)
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.frame(width: geometry.size.width * progressValue, height: 4)
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.animation(.easeInOut(duration: Design.Animation.standard), value: currentStep)
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.optionalAnimation(.easeInOut(duration: Design.Animation.standard), value: currentStep, reduceMotion: reduceMotion)
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}
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}
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.frame(height: 4)
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}
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private var stepTransition: AnyTransition {
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if reduceMotion {
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return .opacity
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}
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return .asymmetric(
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insertion: .move(edge: .trailing).combined(with: .opacity),
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removal: .move(edge: .leading).combined(with: .opacity)
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)
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}
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/// Adjusted progress value that accounts for skipped steps
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private var progressValue: Double {
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switch currentStep {
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@ -228,14 +236,14 @@ struct SetupWizardView: View {
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private func advanceToNextStep() {
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guard let nextStep = WizardStep(rawValue: currentStep.rawValue + 1) else { return }
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withAnimation {
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withOptionalAnimation(reduceMotion: reduceMotion) {
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currentStep = nextStep
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}
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}
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private func goBack() {
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if currentStep == .ritualPreview, currentPresetIndex > 0 {
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withAnimation {
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withOptionalAnimation(reduceMotion: reduceMotion) {
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currentPresetIndex -= 1
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}
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return
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@ -244,19 +252,19 @@ struct SetupWizardView: View {
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let targetStep = currentStep.rawValue - 1
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guard targetStep >= 0,
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let previousStep = WizardStep(rawValue: targetStep) else { return }
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withAnimation {
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withOptionalAnimation(reduceMotion: reduceMotion) {
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currentStep = previousStep
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}
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}
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private func advanceToNotifications() {
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withAnimation {
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withOptionalAnimation(reduceMotion: reduceMotion) {
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currentStep = .notifications
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}
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}
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private func advanceToWhatsNext() {
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withAnimation {
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withOptionalAnimation(reduceMotion: reduceMotion) {
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currentStep = .whatsNext
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}
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}
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@ -287,7 +295,7 @@ struct SetupWizardView: View {
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}
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}
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withAnimation {
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withOptionalAnimation(reduceMotion: reduceMotion) {
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pendingPresets = presets
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currentPresetIndex = 0
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createdRituals = []
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@ -315,7 +323,7 @@ struct SetupWizardView: View {
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}
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private func advanceFromPreview() {
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withAnimation {
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withOptionalAnimation(reduceMotion: reduceMotion) {
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if currentPresetIndex + 1 < pendingPresets.count {
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currentPresetIndex += 1
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} else if hasCreatedRitual {
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@ -4,6 +4,7 @@ import Bedrock
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/// The time selection screen where users choose when they want to build habits.
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struct TimeSelectionStepView: View {
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@Binding var selectedTimes: Set<OnboardingTimePreference>
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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let onContinue: () -> Void
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@State private var animateCards = false
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@ -39,9 +40,10 @@ struct TimeSelectionStepView: View {
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)
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.opacity(animateCards ? 1 : 0)
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.offset(y: animateCards ? 0 : 20)
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.animation(
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.optionalAnimation(
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.easeOut(duration: 0.4).delay(Double(index) * 0.1),
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value: animateCards
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value: animateCards,
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reduceMotion: reduceMotion
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)
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}
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}
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@ -65,20 +67,20 @@ struct TimeSelectionStepView: View {
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.accessibilityIdentifier("onboarding.timeContinue")
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.padding(.horizontal, Design.Spacing.xxLarge)
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.padding(.bottom, Design.Spacing.xxLarge)
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.transition(.move(edge: .bottom).combined(with: .opacity))
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.transition(reduceMotion ? .opacity : .move(edge: .bottom).combined(with: .opacity))
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}
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}
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.animation(.easeInOut(duration: Design.Animation.quick), value: !selectedTimes.isEmpty)
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.optionalAnimation(.easeInOut(duration: Design.Animation.quick), value: !selectedTimes.isEmpty, reduceMotion: reduceMotion)
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.accessibilityIdentifier("onboarding.timeSelection")
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.onAppear {
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withAnimation {
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withOptionalAnimation(reduceMotion: reduceMotion) {
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animateCards = true
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}
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}
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}
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private func toggleSelection(_ time: OnboardingTimePreference) {
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withAnimation(.easeInOut(duration: Design.Animation.quick)) {
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withOptionalAnimation(.easeInOut(duration: Design.Animation.quick), reduceMotion: reduceMotion) {
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if selectedTimes.contains(time) {
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selectedTimes.remove(time)
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} else {
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@ -3,6 +3,7 @@ import Bedrock
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/// The welcome screen shown as the first step of the setup wizard.
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struct WelcomeStepView: View {
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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let onContinue: () -> Void
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@State private var animateRings = false
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@ -70,10 +71,11 @@ struct WelcomeStepView: View {
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style: StrokeStyle(lineWidth: 8, lineCap: .round)
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)
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.frame(width: 180, height: 180)
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.rotationEffect(.degrees(animateRings ? 360 : 0))
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.animation(
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.rotationEffect(.degrees(animateRings && !reduceMotion ? 360 : 0))
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.optionalAnimation(
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.linear(duration: 20).repeatForever(autoreverses: false),
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value: animateRings
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value: animateRings,
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reduceMotion: reduceMotion
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)
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// Middle ring with arc
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@ -84,10 +86,11 @@ struct WelcomeStepView: View {
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style: StrokeStyle(lineWidth: 10, lineCap: .round)
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)
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.frame(width: 140, height: 140)
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.rotationEffect(.degrees(animateRings ? -360 : 0))
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.animation(
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.rotationEffect(.degrees(animateRings && !reduceMotion ? -360 : 0))
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.optionalAnimation(
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.linear(duration: 15).repeatForever(autoreverses: false),
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value: animateRings
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value: animateRings,
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reduceMotion: reduceMotion
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)
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// Inner ring with arc
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@ -98,18 +101,20 @@ struct WelcomeStepView: View {
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style: StrokeStyle(lineWidth: 12, lineCap: .round)
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)
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.frame(width: 100, height: 100)
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.rotationEffect(.degrees(animateRings ? 360 : 0))
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.animation(
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.rotationEffect(.degrees(animateRings && !reduceMotion ? 360 : 0))
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.optionalAnimation(
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.linear(duration: 10).repeatForever(autoreverses: false),
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value: animateRings
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value: animateRings,
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reduceMotion: reduceMotion
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)
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// Center icon
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SymbolIcon("sparkles", size: .card, color: AppAccent.primary)
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.scaleEffect(animateRings ? 1.1 : 1.0)
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.animation(
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.scaleEffect(animateRings && !reduceMotion ? 1.1 : 1.0)
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.optionalAnimation(
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.easeInOut(duration: 1.5).repeatForever(autoreverses: true),
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value: animateRings
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value: animateRings,
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reduceMotion: reduceMotion
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)
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}
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}
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@ -117,6 +122,13 @@ struct WelcomeStepView: View {
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// MARK: - Animations
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private func startAnimations() {
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if reduceMotion {
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animateRings = true
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animateText = true
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animateButton = true
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return
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}
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// Stagger the animations
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withAnimation(.easeOut(duration: 0.6)) {
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animateRings = true
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@ -3,6 +3,7 @@ import Bedrock
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/// Educational screen shown at the end of the wizard explaining the app's main features.
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struct WhatsNextStepView: View {
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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let onComplete: () -> Void
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@State private var animateContent = false
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@ -37,7 +38,7 @@ struct WhatsNextStepView: View {
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)
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.opacity(animateContent ? 1 : 0)
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.offset(y: animateContent ? 0 : 20)
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.animation(.easeOut(duration: 0.4).delay(0.1), value: animateContent)
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.optionalAnimation(.easeOut(duration: 0.4).delay(0.1), value: animateContent, reduceMotion: reduceMotion)
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FeatureHelpCard(
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icon: "sparkles",
|
||||
@ -46,7 +47,7 @@ struct WhatsNextStepView: View {
|
||||
)
|
||||
.opacity(animateContent ? 1 : 0)
|
||||
.offset(y: animateContent ? 0 : 20)
|
||||
.animation(.easeOut(duration: 0.4).delay(0.2), value: animateContent)
|
||||
.optionalAnimation(.easeOut(duration: 0.4).delay(0.2), value: animateContent, reduceMotion: reduceMotion)
|
||||
|
||||
FeatureHelpCard(
|
||||
icon: "chart.bar.fill",
|
||||
@ -55,12 +56,12 @@ struct WhatsNextStepView: View {
|
||||
)
|
||||
.opacity(animateContent ? 1 : 0)
|
||||
.offset(y: animateContent ? 0 : 20)
|
||||
.animation(.easeOut(duration: 0.4).delay(0.3), value: animateContent)
|
||||
.optionalAnimation(.easeOut(duration: 0.4).delay(0.3), value: animateContent, reduceMotion: reduceMotion)
|
||||
|
||||
WidgetDiscoveryCard(onLearnMore: { isShowingWidgetHelp = true })
|
||||
.opacity(animateContent ? 1 : 0)
|
||||
.offset(y: animateContent ? 0 : 20)
|
||||
.animation(.easeOut(duration: 0.4).delay(0.4), value: animateContent)
|
||||
.optionalAnimation(.easeOut(duration: 0.4).delay(0.4), value: animateContent, reduceMotion: reduceMotion)
|
||||
}
|
||||
.padding(.horizontal, Design.Spacing.large)
|
||||
|
||||
@ -77,13 +78,13 @@ struct WhatsNextStepView: View {
|
||||
.accessibilityIdentifier("onboarding.letsGo")
|
||||
.padding(.horizontal, Design.Spacing.xxLarge)
|
||||
.opacity(animateContent ? 1 : 0)
|
||||
.animation(.easeOut(duration: 0.4).delay(0.4), value: animateContent)
|
||||
.optionalAnimation(.easeOut(duration: 0.4).delay(0.4), value: animateContent, reduceMotion: reduceMotion)
|
||||
|
||||
Spacer()
|
||||
.frame(height: Design.Spacing.xxLarge)
|
||||
}
|
||||
.onAppear {
|
||||
withAnimation(.easeOut(duration: 0.5)) {
|
||||
withOptionalAnimation(.easeOut(duration: 0.5), reduceMotion: reduceMotion) {
|
||||
animateContent = true
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,6 +6,7 @@ struct RootView: View {
|
||||
@Bindable var settingsStore: SettingsStore
|
||||
@Bindable var categoryStore: CategoryStore
|
||||
@Environment(\.scenePhase) private var scenePhase
|
||||
@Environment(\.accessibilityReduceMotion) private var reduceMotion
|
||||
@State private var selectedTab: RootTab
|
||||
@State private var analyticsPrewarmTask: Task<Void, Never>?
|
||||
@State private var isForegroundRefreshing = false
|
||||
@ -98,8 +99,13 @@ struct RootView: View {
|
||||
}
|
||||
.tint(AppAccent.primary)
|
||||
.background(AppSurface.primary.ignoresSafeArea())
|
||||
.animation(.easeInOut(duration: 0.12), value: isForegroundRefreshing)
|
||||
.animation(.easeIn(duration: 0.05), value: isResumingFromBackground)
|
||||
.optionalAnimation(.easeInOut(duration: 0.12), value: isForegroundRefreshing, reduceMotion: reduceMotion)
|
||||
.optionalAnimation(.easeIn(duration: 0.05), value: isResumingFromBackground, reduceMotion: reduceMotion)
|
||||
.transaction { transaction in
|
||||
if reduceMotion {
|
||||
transaction.animation = nil
|
||||
}
|
||||
}
|
||||
.onChange(of: scenePhase) { _, newPhase in
|
||||
if newPhase == .active {
|
||||
store.reminderScheduler.clearBadge()
|
||||
|
||||
25
Andromida/Shared/MotionSupport.swift
Normal file
25
Andromida/Shared/MotionSupport.swift
Normal file
@ -0,0 +1,25 @@
|
||||
import SwiftUI
|
||||
|
||||
/// Executes state updates with animation only when Reduce Motion is disabled.
|
||||
func withOptionalAnimation(
|
||||
_ animation: Animation? = .default,
|
||||
reduceMotion: Bool,
|
||||
_ updates: () -> Void
|
||||
) {
|
||||
if reduceMotion {
|
||||
updates()
|
||||
} else {
|
||||
withAnimation(animation, updates)
|
||||
}
|
||||
}
|
||||
|
||||
extension View {
|
||||
/// Applies animation only when Reduce Motion is disabled.
|
||||
func optionalAnimation<Value: Equatable>(
|
||||
_ animation: Animation?,
|
||||
value: Value,
|
||||
reduceMotion: Bool
|
||||
) -> some View {
|
||||
self.animation(reduceMotion ? nil : animation, value: value)
|
||||
}
|
||||
}
|
||||
2
PRD.md
2
PRD.md
@ -214,6 +214,8 @@ URL scheme support for navigation.
|
||||
| NFR-A11Y-03 | Ensure sufficient color contrast ratios |
|
||||
| NFR-A11Y-04 | Support reduced motion preferences |
|
||||
|
||||
Implementation note: Onboarding flows and root-level shell transitions should avoid motion-heavy animations when iOS Reduce Motion is enabled.
|
||||
|
||||
### 4.3 Localization
|
||||
|
||||
| Requirement | Description |
|
||||
|
||||
@ -192,6 +192,7 @@ String catalogs are used for English (en), Spanish (es-MX), and French (fr-CA):
|
||||
## Notes
|
||||
|
||||
- App is configured with a dark theme; the root view enforces `.preferredColorScheme(.dark)` to ensure semantic text legibility.
|
||||
- Setup wizard and root shell animations respect the iOS **Reduce Motion** accessibility setting.
|
||||
- The launch storyboard matches the branding primary color to avoid a white flash.
|
||||
- App icon generation is available in DEBUG builds from Settings.
|
||||
- Fresh installs start with no rituals; users create their own from scratch or presets.
|
||||
|
||||
Loading…
Reference in New Issue
Block a user